Gloomhaven to Launch Early Access on July 17th

Asmodee Digital has announced that Gloomhaven will be launching into early access on July 17th. During a recent livestream, devs showed off gameplay for the multiplayer “tactical, RPG and dungeon crawling” experience based on the board game. Two to four players set out in an unforgiving “world of darkness and trials” that requires strategic thinking to succeed. Gloomhaven will feature the same gameplay as the board game and also include a special roguelike mode at a later date.

First There was Maneater, Now there is Path of Titans Where YOU are a Dinosaur

Earlier this week, we wrote about a game called Maneater where players take on the role of a shark. Now we have an MMO in development by Alderon Games called Path of Titans where players take on the role of a dinosaur. Players become one of ten “core dinosaurs in a rich ecosystem filled with complex AI creatures and up to 200 other human players” who are also presumably dinosaurs as well.

Mortal Kombat 11’s Version 1.06 update adds Easy Krushing Blows to Training Mode, addresses various bugs

Kombat League Season 1 begins June 18th!

Yesterday the Version 1.06 update went live for Mortal Kombat 11. Another minor update the game that focused more on squashing bugs and adding some quality-of-life improvements to the title as opposed to introducing balance changes. This patch most notably added an Easy Krushing Blow option to Training Options, allowing players to bypass the traditional conditional requirements to make it easier to lab out your combos without having to tediously set them up, as you would have to in a real match. Additionally, we have difficulty adjustments and increased rewards for Towers of Time, fixes to The Krypt, new Brutalities are available to be discovered, and bug fixes have been applied to various characters.

Most notably though, aside from Easy Krushing Blows and Erron Black receiving a bullet counter for his rifle, would be that we finally have information on the mysterious Kombat League, which you’ve no doubt seen advertised when battling online. The opening Season, “The Season Of Blood,” will begin on Tuesday, May 18th, the same day Shang Tsung begins his early access period. This will then disable Ranked Sets for the duration of the Season, which have now been reduced to FT2 affairs from the previous FT3 Sets.

You can see the full patch notes below as they were posted from r/MortalKombat, as well as a video from Rooflemonger visually displaying some of the more significant changes. The update is out now for PlayStation 4 and Xbox One.

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Fixed several rare online desync causes

• Fixed minor visual issues related to some Brutalities

• Removed a rare crash that could occur after a Quitality

• Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing

• Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row

• Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements

• Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection

• Added several new Brutalities for players to discover

• Added Variation info to the pause menu and some multiplayer online loading screens

• Added Kombat League online game mode. Season I (The Season of Blood) starts on June 18th!

• Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set

Krypt

• Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear

• Removed the ability to get out of bounds of the environment under certain circumstances

• Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time

• All Skeleton Key Gates will now reward some currency when opened

Towers of Time

• Adjusted the difficulty of some starting towers on some tower platforms

• Added new Boss Fights & rewards

• Added new Tower Platform rewards

Character Specific Adjustments

Baraka

• High and Mid parries now work correctly against War Banner Charge

• Sinister Slice (Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent

Cassie Cage

• When an opponent loses a round to BLB-118 Bitchin’ Bubble, they will no longer continue to play out some animations

• BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s Wub Wub Wub or Fun Phaser attacks

Cetrion

• When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)

D’Vorah

• Adjusted Getup Roll Backwards animation to no longer recover slower than intended

Erron Black

• Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available

• When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations

• Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent

• Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred

• Fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded

• Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage

Frost

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Core Trap, they will no longer continue to play out some animations

• Core Overload amp no longer still occurs after a Krushing Blow cinematic

• Fixed a rare occurrence when hitting an opponent out of a the air at a specific height with Terminal Burrowing (Fatal Blow)

Geras

• High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)

Jacqui Briggs

• When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations

• Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred

Jade

• Fixed a rare issue that could cause her Staff to be misaligned after being knocked off when losing a match as a rollback occurred

Jax

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred

Johnny Cage

• Adjusted repel during Throw Escape to eliminate some clipping issues

Kabal

• When an opponent loses a round to Gas Blast Amplify, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred

Kano

• When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations

• High and Mid parries now work correctly against Under Kick (Towards+Front Kick)

• Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred

Kitana

• High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)

• Fixed a rare issue that could cause her War Fans to be misaligned after being knocked off when losing a match as a rollback occurred

Kollector

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations

• Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred

Kotal Kahn

• When an opponent loses a round to God Ray, they will no longer continue to play out some animations

• High and Mid parries now work correctly against Xolotl (Towards+Front Kick, Back Kick)

• Fixed a visual issue when Kotal was hit by Geras’s Temporal Advantage while transformed during Tecuani Maul & Tecuani Pounce attacks

Kung Lao

• The Great Kung Lao Spiritual Guidance attacks can no longer be parried

• High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)

• Fixed a bug where Z Hat would not reset some connect in a row Krushing Blow & Brutality conditions

• Mind Of Its Own Brutality from Z Hat once again plays out the full animation

Liu Kang

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Nunchaku to be misaligned after being knocked off when losing a match as a rollback occurred

• (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Noob Saibot

• Adjusted repel during Throw Escape to eliminate some clipping issues

• Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred

Raiden

• When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations

Skarlet

• Adjusted repel during Throw Escape to eliminate some clipping issues

• When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations

Sonya Blade

• (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled

Shao Kahn

• High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)

• Hammer Poke (Jump Front Punch) & Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active

Kronika

• When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations

Source: r/MortalKombat; Rooflemonger

Rogue Heist Shoots Its Way to Closed Beta This Weekend

Lifelike Studios has announced that the first closed beta event for Rogue Heist will take place during specific hours this coming weekend. Interested players are invited to head to the game’s site to sign up for a chance to get in on the action that is said to be like Payday on steroids. One of the game modes in Rogue Heist pits two teams of six against one another to kill, ambush, snipe and steal their way to special packages that need to be collected and protected.

The Hero from Dragon Quest and Banjo-Kazooie revealed as DLC characters for Super Smash Bros. Ultimate

The next characters in the Fighters Pass have been revealed!

Earlier today, Nintendo held their E3 Direct presentation, which provided us with a number of announcements of upcoming titles for the Switch, including the next two characters set to join Persona 5‘s Joker in Super Smash Bros. Ultimate’s Fighters Pass.

First up, it was revealed that The Hero from Dragon Quest 11 will be “drawing near” the Smash battlefield.  If more classic Dragon Quest heroes are your style, it appears that The Heroes from Dragon Quest 4 and 8, along with Erdrick, will also be included as alternate costumes.

In addition to swordplay, The Hero wields a unique gauge, allowing him to spend MP to cast various spells, such as Snooze, Sizzle, Psych Up, and Oomph, this allows him to put enemies to sleep, reflect projectiles, among other yet-to-be-revealed abilities. Their Final Smash sees all of the Dragon Quest Heroes assemble for an epic slashing of blades.

The Hero will be available as part of the Fighters Pass in Summer 2019.

But things didn’t stop there, as the Direct closed with another cinematic trailer. Following some trolling form Duck Hunt in a parallel to King K. Rool’s trailer, it was revealed that Rare’s beloved Banjo-Kazooie will also be joining the fray. This marks the first time that a third-party character owned by a rival company–in this case Microsoft–has been playable in Smash.

Able to fire eggs and utilize a fast run where Kazooie carries Banjo on her back, the duo will likely be very tricky opponents. Their DLC stage is Gruntilda’s Lair, featuring appearances by the infamous witch, as well as the Jinjos during Banjo-Kazooie’s Final Smash. Banjo-Kazooie will be released in Fall 2019. You can see Banjo-Kazooie’s trailer below.

The Fighters Pass, which also contains Joker, and two other currently-unknown fighters, is available now for $24.99. What did you think of these Smashing E3 reveals? Will you be playing either of these characters upon release? Tell us in the comments!

Source: Nintendo

AMD E3 2019 Keynote Address Takeaways

AMD made a splash at E3 yesterday, making several big announcements that effect both PC and Console gamers. PC gamers had been looking forward to this keynote since Computex in May where details on the company’s new graphics cards were conspicuously absent from the presentation. They weren’t disappointed. The theme of the presentation was “leadership performance in its class” and demonstrating value per dollar.

Maneater is an Open Water ShaRkPG from Tripwire Interactive

In one of the more unusual E3 2019 announcements, Tripwire Interactive revealed more about its upcoming open water shaRkPG called Maneater. Essentially, this is GTA V but instead of a two-legged protagonist, players become razor-toothed sharks. The new trailer takes a DEEP DIVE into gameplay that sees players begin as a baby shark (now that tune’s stuck in your head!) and progress through adulthood to become a legendary bull shark.