Guild Wars 2: Playing Together or Getting Further Apart?

After more than six years, I can still remember finding ArenaNet’s approach to gathering mind-blowing. Like world events and mob tagging, the gathering system in Guild Wars 2 dragged us out of the dark ages. In a move that seems almost obvious now, ArenaNet instanced gathering nodes, materials, and collectible resources to individual players wandering the Plains of Ashford or skipping through the Streets of Divinity’s Reach.


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