Making MMORPGs, especially in today’s industry, isn’t easy. It’s especially got its own set of challenges if you’re a small studio working on your first project as an MMO. We sat down with Saga of Lucimia’s Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.

Making MMOs – Saga of Lucimia Dev Talks Crunch, Making MMOs and Studio Transparency
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