Arc System Works to Give Talk on Guilty Gear Xrd -SIGN-‘s Art Style at Game Developers Conference 2015

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One of the most distinct things about Guilty Gear Xrd -SIGN- is its art style. Through a combination of cel shading, untweened animations, and a few other tricks, the game manages to capture the feel of old-school hand drawn sprites with modern day 3D polygons.

To shed further light on the work they have done here, Arc System Works will be holding a talk at the 2015 Game Developers Conference when it arrives at the Moscone Center in San Francisco, California next onth. The discussion, which will feature Arc System Works’ director and technical artist Junya Christopher Motomura as its speaker, will focus on the game’s art and what it took to capture the graphical charm of a classic 2D fighter in Unreal Engine 3.

The talk will take place at Room 206 in the West Hall on Friday, March 6 from 1:30 PM to 2:30 PM and is open to anyone with either an All Access Pass or a Main Conference Pass. Be sure to check it out if you plan on attending.

Source: Arc System Works via Polycount


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