Mortal Kombat X has certainly seen its share of bug fixes and character tweaks since it hit shelves back in April, but the most recent hotfix is positively loaded with small adjustments. For starters, Swarm Queen D’Vorah players will be sad to see that her combo damage scaling following Wasp Grenade has been increased, though the notes don’t indicate the degree of this increase. Erron Black saw his Tackle change from +20 on hit to -2 on hit, and he also received a 5 frame recovery increase on his Sand Toss and Sand Throw specials when in the Outlaw variant.
The changes aren’t all nerfs, though; in fact, a good deal of the small frame data tweaks work to slightly improve several characters who haven’t yet had much time in the limelight. These frame data shifts include faster normals for Mileena and Kitana, safer options for Takeda and plenty more.
The hotfix is currently live on Xbox One and will be available on the PlayStation 4 “soon.” Sadly, there is no word on when these changes will be making their way to the Steam version of the game.
We’ve included the full patch notes in the drop down menu below. If you prefer your patch notes directly from the source, you can also head over to the official announcement page to see them there.
D’Vorah (Swarm Queen) – Increased combo damage scaling after Wasp Grenade
Erron Black – Tackle is now -2 on hit (down from +20)
Erron Black (Outlaw) – Sand Toss / Sand Throw has 5 more recovery frames
Jason – Corpse Grab / Slam should no longer sometimes trade with jumping attacks
Jacqui – Adjusted many hitboxes to connect & combo more consistently
Kenshi – Slightly easier to juggle after Rising Sword / Sword Dance
Kenshi – 1 has 9 startup frames (down from 11)
Kenshi – 1,1,4 can no longer be special canceled
Kenshi – D1 has 8 startup frames (down from 9)
Kenshi (Balanced) – Spirit Charge / Push has 2 more active frames & more pushback on block
Kenshi (Balanced) – Tele-Flurry / Tele-Beatdown is now -9 on block (up from -24)
Kenshi (Possessed) – Reduced the hitbox on Sickle Lift
Kenshi (Possessed) – Demon Assault / Demon Fury is now -23 on block (up from -33)
Kenshi (Possessed) – Soul Push / Charge now has 11 startup frames (down from 14)
Kenshi (Possessed) – Demon Slam / Drop is now -6 on block (up from -21)
Kenshi (Kenjutsu) – Increased Tele-Slam damage by 5
Kenshi (Kenjutsu) – Increased Tele-Toss / Strikes damage by 3
Kenshi (Kenjutsu) – Tele-Push / Blast now has 12 startup frames (down from 15) & is -13 on block (up from -9)
Kenshi (Kenjutsu)—Tele-dash toss is now a high block.
Kitana – Increased Rising Fan / Rising Blades damage by 2
Kitana – B1 has 9 startup frames (down from 16)
Kitana – B1,2 is now +1 on block (down from +2)
Kitana – B1,4 is now -4 on block (down from +1)
Kitana – Adjusted the hitbox on f1 to connect more consistently
Kotal Kahn (Blood God) – Increased effectiveness of Obsidian & Blood Totems
Kotal Kahn (Blood God) – Totems have 5 less recovery frames
Kotal Kahn – Air Takedown / Anti-Air Throw should no longer sometimes trade with jumping attacks
Kotal Kahn (Sun God) – Soul Scorch / Soul Scorch have 5 less recovery frames
Kotal Kahn (Sun God) – God Choke (all 3 levels) damage increased by 3
Kotal Kahn (Sun God) – God Choke (all 3 levels) increased hit advantage by 10
Mileena – 1 has 11 startup frames (down from 14)
Mileena – D1 has 9 startup frames (down from 11)
Mileena – 2 has 8 startup frames (down from 10)
Mileena – adjusted hitbox on b3 to hit more consistently
Raiden – F1 is now a high
Takeda – 1 has 9 startup frames (down from 11)
Takeda – D1 has 8 startup frames (down from 10)
Takeda (Lasher) – Low Slash is now -19 on block (down from -24)
Takeda (Lasher) – Whip Trip / Flip is now -11 on block (down from -21)
Source: WB Play Community via Sajam, and NetherRealm Studios