Camelot Unchained: Procedurally Generated Terrain System Deployed to Hatchery

Procedurally Generated Terrain System Deployed to Hatchery

The Camelot Unchained team will be on hand at this weekend’s Dragon Con to show off the new procedurally generated terrain system that is now in deployment on the company’s internal servers. Calling it a "game-changing event for the team, game and our Backers", attendees will be able to get a first hand look.


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