When I look at this year’s game snafus, most recently the growing pains that Fallout 76 is experiencing, I’m reminded of a simpler time when online games were young and the lure of using playtests as marketing tools was nearly non-existent. There was a time, as many of you probably remember when a beta test was actually a test and not a way to drive sales or generate hype for a game through the use of influencers.