Arc System Works clarifies a few confusing BlazBlue: Central Fiction 2.0 patch notes

We’re getting closer and closer to the release of the BlazBlue: Central Fiction 2.0 arcade patch, which is dated for August 3rd. It will introduce Jubei as well! Although we don’t know a console date yet, Arc System Works has addressed a few of the unusual patch notes in a stream.

As translated by fans, here are the patch notes that ASW explained, with screenshots of the upcoming version:

1. Bang’s command throw super

“Now able to grab opponents who’ve just started jumping/landing.”

bangthrowsuper

This Distortion Drive can now indeed catch someone who is already off the ground. They stressed, however, that if you jump after the freeze, you will not get caught by Bang.

2. Nine’s Kunzite tracking

“The projectile’s positioning has been adjusted. It’ll appear right in front of Nine in the ground version, while the aerial version now has a fixed minimum range, and it won’t appear any closer to Nine than the specified minimum range.”

ninekunzite

Kunzite can no longer track an opponent that’s behind the witch. The picture above is the aerial version — now, that is the closest it can appear to Nine, so there’s a definitely a blind spot. There’s nothing to worry about in the ground version of Kunzite, it will still hit someone right in front of her.

3. Valkenhayn’s j.D landing state

“Whenever you land during the active frames while in Wolf form, you’ll always go back to Human form when landing.”

Pretty self-explanatory — whenever Valkenhayn lands on the ground from j.D, he is forced into human form, unlike before.

valkenhaynbbcf2

These were all the changes shown on video. For a few more screenshots and explanation, check out HiagoXYZ’s Evernote, who kindly translated the BlazBlue Twitch stream.

Sources: Arc System Works (Twitch); HiagoXYZ


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