As Camelot Unchained nears Beta 1, the team is preparing itself for ‘hard crunch’ time that involves twelve hour days five days a week in order to get it out on time. In a new interview, Jacobs discusses what crunch means, why it’s necessary and how the staff wards off burnout.
Camelot Unchained: 12 Hours a Day, 5 Days A Week Crunch Mode Begins
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