Ghost Recon Breakpoint Creative Director Discusses Level Scaling, Gear, Cross-Play, and Microtransactions in Exclusive Interview

At a recently held preview event for Ghost Recon Breakpoint, I was able to sit down with Creative Director Eric Couzian and pick his brain on some of the gameplay design behind Breakpoint including level scaling, gear progression, crafting, map size, and cross-play. And of course, I asked him about monetization and microtransactions.


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