DLC in Street Fighter V can be polarizing. Some content has been positively received by the hardcore community, while some has driven them away. However, what about the casual community, and the people on the fence that drive new revenue for Capcom?
Seraphyx seeks to answer these questions with scientific examination. Using the Bayesian Structural Time Series, and scraping daily Street Fighter V player counts on both the PlayStation 4 and Steam platforms, he attempts to find exactly how each DLC release has changed the player base in Street Fighter V. He also compares the player count to other fighting game titles, such as Guilty Gear Xrd -REVELATOR- and Mortal Kombat XL.
What was found was that after the releases of characters, the game enjoys a jump in players briefly, followed by a return to their usual numbers–not a surprise, really. However, with the DLC drop that included Balrog, Ibuki, and the cinematic General Story Mode, the game enjoyed a large and steady increase. It is therefore possible that Story Mode brought more players into the game than the new characters have.
For more of the science regarding this, please visit the link to read the full article.
Sources: pj (Twitter); seraphyx