SoulCalibur VI is here! It’s been years since the Calibur community has had an explosion of recognition like this. With new attention comes new content, so let’s take a look at what the community has cooked up on day one!
It was already known that Yoshimitsu was going to be a wildly versatile and efficient character, but I’m not sure how many people saw he bringing Tekken-length combos like this along with him.
ソウルキャリバー6 吉光
日向砲からのコンボ初めてのソウルキャリバー!鉄拳と違い空中制御があるのでコンボが難しいw
下の設定でやったけど入っていると信じたい.。行動設定1:立ち/ノーマル
行動設定2:立ち/すべてガード
受け身:全てで確認
空中制御:全てで確認 pic.twitter.com/29v9v53CZj— S.T.L (@STL1119) October 18, 2018
When we first learned that Zasalamel’s Time Orbs were combo-modifiers, it seemed almost inevitable that something like this would be the result. This might be the only mid-juggle RE I’ve seen used thus far: do you have any other examples?
アルゴルよりやすいな #PS4sharehttps://t.co/F38526Zp4B pic.twitter.com/xFG7465Ci9
— SHK (@SHKYEN) October 17, 2018
There is, inevitably a large amount of beginner tutorials and system primers out for a brand new game. But, at an hour long, Namco wants to make sure that their’s is the definitive one:
Cervantes, armed with a Gun full of Just-Frames, was clearly designed for high damage combos.
Watch out — that 3B+K drop may not be a drop at all. Xianghua has a nasty crouch throw tech trap here:
And lastly, we close out with the new character Azwel showing off his damage potential from the odd FC3A, a high string with great range and loops.
Thanks to everyone that submitted content to us! If you have some SCVI tech you’d like to share with the world, reach out to us through our tipline.
Source: STL1119; SHKYEN; Bandai Namco Entertainment America; Online3001; EmptySky00; GodPress