SRK Exclusive: Take a look at SNK and Tapas Media’s The Last Blade webcomic adaptation trailer

A new way to appreciate the classic weapons-based fighter.

Webcomic publisher, Tapas, and game developer SNK Corporation have teamed up to develop a new adaptation of the classic fighting game series, The Last Blade. The games’ narrative will be given new life through weekly episodes every Wednesday, with the first three episodes releasing on October 28, 2020. There will be two seasons with twelve episodes each.

SRK was permitted to release The Last Blade webcomic’s release trailer exclusively one day ahead of its scheduled release. Watch the trailer below and get transported to the world of The Last Blade!

Looking to get a headstart on the story? Tapas has already released a prologue for the upcoming webcomic. Be sure to give it a read before the first three episodes release tomorrow!

Learn more about The Last Blade, the webcomic, and its creative team below!


About the series

1863. Japan. It is the twilight of the Samurai. After finding his adopted brother standing over their father’s bloody corpse, seventeen-year-old swordsman Kaede sets out on a journey of revenge and to hone his god-like powers if they don’t kill him first…

Based on the fighting game series by legendary Japanese developer SNK!

About the game

Debuting in 1997 as a one-on-one fighting game on SNK’s beloved and massively successful NEOGEO MVS arcade machine, The Last Blade captivated players with its in-depth combat systems, gorgeous visuals, and roster of imaginative characters. Set in 19th century Japan after the end of the country’s over 200-year long isolation period when Japan reopened its borders to the world, the game seamlessly merges elements of history and classical Eastern mythology with an emphasis on character drama and storytelling.

About the creative team

Written by Hayden Robel

Born and raised in the Central Coast of California, Hayden is an editor, writer, and minion of your video game’s final boss. A graduate of San Francisco State’s University’s Creative Writing program, Hayden’s passion for storytelling led him to help edit and manage multiple literary magazines as well as some of your favorite manga at VIZ Media before joining Tapas. As the Head of Production and Editorial at Tapas Media, he helps develop and produce original comics and stories from all genres and the talented vision of their creators with an emphasis in fantasy, science fiction, and horror.

Art by Cocoon Production

A small but passionate team of creators headquartered in Jakarta, Indonesia, Cocoon Production specializes in the creation of comics, concept art, and video games. Developing multi-genre, original IP’s, while helping adapt existing hit properties, Cocoon Production helps clients across the world build new and exciting worlds as well as memorable characters. Cocoon Production strives to champion storytelling as a means to communicate identities, morals, experiences, and above all: to have fun!

Colors by Dojo Gubser

Dojo has gallivanted both near and far across the whole of the United States and can currently be found smack dab in a random country cornfield. When not brandishing a diploma from the Savannah College of Art and Design to fight off ghosts and small, spooky children, Dojo has provided colors for numerous notable works including The Witch’s Throne, Blink, Andy Weir’s Cheshire Crossing, Little Women: Meg, Jo, Beth and Amy and many, many, more. As resident Tapas Artist, Dojo has provided art direction and guidance for some of the industry’s top creators.

Letters by Alex Culang

Alex is a writer, artist, and musician whose past projects include the official Katamari Damacy webcomic for Bandai Namco, Katamari (writer/letterer/colorist), and the short form anime Wonder Momo (composer). He is co-creator of the long-running comic Buttersafe and is the Typesetting Team Lead at Tapas, where he does everything he can to help creators bring their stories to comic fans around the world.


Source: Tapas

Level 99 Games celebrates 10th anniversary with release of BattleCON: Devastation of Indines, a remastered version of the original title

A classic gets revised to become a fresh experience for both new players and longtime fans.

Level 99 Games, makers of the EXCEED Fighting System tabletop series, announced a new iteration of its first tabletop game, BattleCON, to commemorate the tenth anniversary of the company. The enhanced set, titled BattleCON: Devastation of Indines, will include “new artwork, packaging, and gameplay experiences.” Players will continue to be able to use their favorite characters and game plots from throughout the BattleCON line with this revisited version of the tabletop classic.

BattleCON: Devastation of Indines features 30 fighters, 5 unique play modes, 6 solo/co-op dungeons, and 4 boss battles. The game can be played with up to 2 players and playsets are estimated to last between 15-30 minutes with plenty to learn and master each playthrough. The big changes players can look forward to for BattleCON: Devastation of Indines can be found below.

This is the all-new, remastered version of the original title. We’ve included a few new features, never before seen in the original game.

  • Balance changes and templating updates
  • Force and Life Counters
  • Fighter tuckboxes
  • Retuned and clarified play modes
  • Two completely new fighters—Gar and Neuromille Kei
  • Current rules and other trappings associated with current BattleCON games

battlecon-devastation-pre-order-level-99-games-456695_720x

Level 99 Games was founded in 2010 and began creating apps for iOS platforms. One year later, Level 99 Games released BattleCON, their first tabletop board game that has reached massive success for the company, setting the foundation for the development of over “50 stand-alone titles, partnering with 11 different publishers, and being sold in 50 different countries.” These partnerships have expanded into fighting game-specific sets of the EXCEED Fighting system for iconic franchises like Street Fighter and BlazBlue.

“I created Level 99 Games to provide tabletop gaming fans with meaningful gameplay experiences that foster relationships with both teammates and opponents alike,” said D. Brad Talton Jr., CEO of Level 99 Games. “Making tabletop games has been a passion of mine since my childhood. BattleCON was the first game I brought into the public eye, which means it holds a special place in my heart and Level 99 Games’ history. Seeing us reach our 10-year anniversary makes me so proud to commemorate its remarkably successful run with one of the most beloved titles in the tabletop gaming community.”

BattleCon 4th edition is available on Level99GamesStore.com. BattleCON’s 4th edition is available in BattleCON: Devastation of Indines, Trials of Indines, and Wanderers of Indines, with Devastation of Indines serving as the release’s lead game. For more information, visit Level 99 Games.com.

Source: Level 99 Games

Guilty Gear XX: Accent Core Plus R begins public testing for GGPO rollback netcode update October 29 on Steam

Rollback netcode comes to a fan-favorite entry in the iconic fighting game franchise

Arc System Works announced today that the Steam version of Guilty Gear XX Accent Core Plus R will soon enter the public testing phase of its major GGPO update on October 29. No further details were shared from Arc System Works directly regarding the update, but conversations on the +R Discord group have led to information about lobbies from the Nintendo Switch release being ported to the Steam version along with Reload + Slash stages being accessible online. As we wait for official confirmation from Arc System Works, these are definitely features to look forward to in the upcoming update.

Unfortunately, there was no word about an update coming to the Switch port of the game, but time will tell if it too eventually gets GGPO. Guilty Gear -Strive-, the next entry in the GG franchise, is set to launch April 9, 2021 with rollback netcode implemented to its online experience. Will the implementation of GGPO bring you back to the classic title? What other games do you hope receive rollback netcode in the near future?

Source: Arc System Works

Phantom Breaker: Omnia set to release on PlayStation 4, Xbox One, Nintendo Switch, and PC in 2021

Nearly “lost to the annals of history”, the anime fighter finds new life.

Publisher Rocket Panda Games along with developers Mages. and GameLoop announced today that Phantom Breaker: Omnia is set to come to current hardware next year. Phantom Breaker: Omnia is an enhanced version of Phantom Breaker: Extra, a fighting game that never made its way to the west and was previously released by developer MAGES in 2013. Rocket Panda Games promises that Phantom Breaker: Omnia will be more than just a port, with “retuned and rebalanced” gameplay with three different fighting styles, remixed music, dual language audio, two new characters made just for the Omnia iteration, and more.

We are thrilled to bring to the world the definitive version of the Phantom Breaker fighting game, Phantom Breaker: Omnia, a game that was nearly lost to the annals of gaming history, said M. Panda, Executive Panda and Co-Founder of Rocket Panda Games. As fans of the franchise and video games at large, our mission was not only to port the game to modern consoles but enhance the experience beyond its original scopea philosophy we plan to extend to every title that Rocket Panda Games releases in the future.

Phantom Breaker is a new franchise to me but I am glad that it is finally making its way to North America. It feels like a lot of care has gone into this release. It would have been easy enough to port the game as it was, but Rocket Panda Games, Mages. and GameLoop have gone the extra mile. The teams have put in the work to ensure this the definitive edition of the game, adding new characters, overhauling the gameplay, hiring English voice actors, and remixing the soundtrack with options to go back to the classic tunes if you so choose. The entirety of the Phantom Breaker story is included as well so players will get to experience the complete narrative between both the original Phantom Breaker and Phantom Breaker: Extra.

IGN released a full gameplay match video that you can check out for yourself below! While we only get a look at a single match, it does a good job of displaying the look and feel of the game. There are bound to be more showcases in the future as well, so be sure to be on the lookout for further previews that detail the gameplay systems and characters.

Have you been following the long-awaited arrival of Phantom Breaker‘s western release? If so, what do you think about this latest iteration? Let us know if think you will pick up Phantom Breaker: Omnia when it launches in the comments below!

Source: Rocket Panda Games

Mileena, Rain, and Rambo arrive in Mortal Kombat 11 through Kombat Pack 2, releasing November 17 alongside Mortal Kombat 11 Ultimate and free next-gen upgrades with Krossplay Support

Sylvester Stallone himself returns to voice the iconic Rambo!

Warner Bros. Games and NetherRealm Studios announced quite a bit of news regarding the future of support for Mortal Kombat 11, starting with the reveal of Kombat Pack 2 which features the highly requested character Mileena, Rain, and the surprise guest fighter, Rambo, from the popular film franchise based on the novel First Blood. The characters will release coinciding an all-encompassing version of the game titled, Mortal Kombat 11 Ultimate, which comes packaged with all of the DLC released so far, including the Aftermath expansion released earlier this year. Next-gen upgrades are available for free for current and future owners of Mortal Kombat 11 and Mortal Kombat 11 Ultimate on PlayStation 4 and Xbox One through an upgrade to PlayStation 5 and Smart Delivery on Xbox Series X|S. These new and improved versions feature “4K dynamic resolution, enhanced visuals, improved loading times”.

Click to view slideshow.

Another major announcement was the extension of Krossplay Support. Players will be able to compete against one another on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S consoles in a limited set of modes. The exact modes available for Krossplay in this next-gen update have yet to be detailed, but it will likely be similar to the options currently available between PlayStation 4 and Xbox One players. The promise of these combined communities will give Mortal Kombat 11 an even longer potential lifespan before the next title eventually releases. It is a little strange, however, that Nintendo Switch, PC, and Stadia are left out of the Krossplay Support umbrella, especially considering it is possible for smaller titles like Power Rangers: Battle for the Grid to offer crossplay across the board, but it is definitely a step in the right direction and sets a great precedent for the next generation of AAA fighting games.

Kombat Pack 2 and Mortal Kombat 11 Ultimate are available to pre-purchase starting October 15, priced at $14.99 and $59.99 respectively. Those who pre-purchase Mortal Kombat 11 Ultimate will have access to Mortal Kombat 11, Kombat Pack 1, and the Aftermath expansion instantly, giving them the everything available thus far to play before the next batch of content rolls out. Individuals who pre-order either product will be given the Time Warriors skin pack at the launch of MK11 Ultimate on November 17. This gives access to new skins for Noob Saibot, Liu Kang, and Skarlet. The next-gen upgrades will be available on November 17 as well.

How do you all feel about the upcoming Mortal Kombat 11 content? Which character are you looking forward to playing the most? Who hasn’t made the cut that you hope gets added in a potential Kombat Pack 3?

Want to catch up with the last major Mortal Kombat update? Check out our review on Mortal Kombat 11 Aftermath and see how the story reaches the ultimate climax here!

Source: Mortal Kombat


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Mortal Kombat 11: Aftermath launches May 26, brings a new cinematic story along with Fujin, Sheeva, and RoboCop

Shoryuken review: The Brook Wingman XB unlocks your favorite accessories from the past two generations on Xbox One, Xbox 360, and PC

Accessories from Xbox, PlayStation, and Nintendo know no bounds (for the most part)

If you own multiple consoles, you know how expensive it can be whenever you want to buy accessories for each device. Controllers and arcade sticks aren’t inexpensive items, to say the least, and having to stock up on accessories for more than one device can get costly quickly. There’s also the situation where you and your friends might own different consoles and you feel more comfortable playing with a controller you spend more time on but have to commit to using something less familiar.

Specialty accessory manufacturer, Brook, offers a variety of products to remedy this situation, building devices that allow players to use their favorite accessories across consoles and even across generations. Brook’s latest converter, the Wingman XB, bridges PlayStation 3/4, Xbox 360/One (S, X), and Nintendo Switch controllers and arcade sticks to be compatible with Xbox One, Xbox 360, and PC. While it is always possible to mod an arcade stick to work on more devices using one of Brook’s boards, the Wingman XB takes all of the work and knowhow out of the equation, making it easy for almost any device work on your current Xbox One console.

Brook-logo-meta

The Wingman XB is incredibly simple to use and I was thoroughly impressed by how seamless the connection was whenever using my numerous controllers on my Xbox One. Everything felt 1:1 with no discernable lag whatsoever, which is important enough on its own, but entirely necessary for fighting games where a fraction of a second can make all of the difference. This also makes the Wingman XB and other converters legal to use in tournaments. While the overall functionality of each controller connected is retained, the headphone jacks don’t make the transition, unfortunately rendering voice chat impossible with converted controllers.

While I personally prefer the Xbox-style controller, it is incredible to see my DualShock 4 work flawlessly in both wired and wireless modes on my Xbox. My PlayStation 4 arcade stick to Xbox One arcade stick ratio definitely falls more in favor with the PlayStation side, however, so it is fantastic to be able to use sticks I have on both devices on my Xbox One without needing to drop $199+ on another stick with the same build. You can only connect one controller at a time though, which is unfortunate considering Xbox One controller adapters for PC are able to connect up to 8 controllers at once.

While most fighting games that are playable on the Xbox 360 are currently backward compatible on the Xbox One, there are a few titles that were left behind like Dead or Alive 4. The Wingman XB gives players who still play older titles on their Xbox 360 the capability of using newer accessories on their classic console. This makes playing games feel much more satisfying thanks to the improvements found in more modern controllers like the Xbox One controller having a significantly better d-pad. I had the same experience connecting devices on the Xbox 360 as the Xbox One so the converter works as advertised.

The Wingman XB has more functionality than just being able to connect your controllers from other consoles though. You can also utilize the Turbo and Remap features to enhance any of your compatible devices. You would normally need to have these functions built into your controllers or arcade sticks but thanks to the Wingman XB, you can access them on anything with just a few hotkey commands.

This process isn’t necessarily difficult but it can be a little complicated to keep track of changes you’ve made. To turn on the Turbo function, you press View and the Xbox Guide button simultaneously, and to activate Remap mode you press Menu and the Xbox Guide button. The LED will flash red either way which can be a bit confusing if you forget which hotkey activates which mode. A third LED color would have made the process a bit easier to remember at least. After you enter your desired mode, you can select whichever buttons you want to be affected by the aforementioned modes. You can quickly wipe whatever settings you made by entering either mode and pressing View and Menu at the same time. An application for either your computer or mobile device would make this process much more seamless and would allow you to visualize which buttons are being affected and in what ways.

WingmanXB_Features

While I haven’t damaged any of my USB ports, you will definitely want to be careful whenever plugging in the Wingman XB. I would recommend plugging your accessory into the Wingman XB first, then plugging them in together to your console as opposed to plugging the Wingman XB into your console, and then your accessory because of the stability of the USB ports. Due to the length of the converter and the additional heft added from wired accessories, it can feel like the combined weight is causing the converter to bend in the USB port. While your devices will more than likely be perfectly fine when used, it wouldn’t hurt to be careful. The device also isn’t licensed by Xbox or any other console manufacturer, so you are using it at your own risk with the potential of the device’s function being patched out by updates. It is possible that Brook will continue to update the device to combat these changes, but it is something to be aware of.

I also wasn’t able to get all of the controllers I have to work with the Wingman XB. After multiple attempts, I was never able to use the HORI Wireless HORIPAD for Nintendo Switch to communicate with my Xbox in wired or wireless communication. I was able to connect my SCUF Vantage controller through a wired connection but had no luck connecting it wirelessly. This might be due to the fact that the controller’s wired and wireless modes act independently whereas most controllers bridge the two. After experimenting a bit more, I went to the Wingman XB product page and found a compatibility chart that lists what devices should work without issue. There is a large number of devices that do work without a hitch, you can even use your Guitar Hero controllers if you wanted to, so odds are you will find more devices that work than ones that do not.

When asked if the Wingman XB will work on the new Xbox Series X/S, our Brook representative stated that it should work in theory, but could not confirm compatibility until the consoles release on November 10. Xbox has stated that “any officially licensed Xbox One accessory that connects to your console wired or wirelessly via USB will work on Xbox Series X[/S],” and while Brook products aren’t licensed, they do replicate devices from alternate consoles very well. We will be sure to update this review once the Xbox Series X/S release with new information regarding the Wingman XB’s compatibility.

Final Thoughts:

I am thoroughly impressed with how well the Brook Wingman XB converts such a large number of controllers from other consoles to use on Xbox One, Xbox 360, and PC. There isn’t any noticeable lag either so you are essentially receiving a native 1:1 experience. While I wasn’t able to connect all of my controllers, all of the arcade sticks I have connected successfully which provides the biggest value in my opinion and the number of controllers supported outweigh the ones that are not.

Being able to use a variety of devices from different consoles would have been more than enough to warrant a purchase, but the added benefit of granting Turbo and Remap functions to controllers built without them is the icing on the cake. That being said, while these functions are easy enough to set up, the process could have been made easier. The user experience could be improved with an additional LED color to differentiate the Turbo and Remap modes, a companion app to keep track of remapped buttons and turbo assignments, and the ability to connect more than one controller at a time.

At the cost of one converter, I have essentially made all of my devices compatible with one machine, which provides an incredible amount of value on its own. I am hopeful that the Wingman XB continues to be supported on the upcoming Xbox Series X/S, which would boost its value and supported devices even further. If it does end up being compatible with an update, it would be nice to get share button functionality added in since there will be a native capture button added to the updated Xbox controllers.

Thinking about picking up the Brook Wingman XB for yourself? You can find one on Brook’s official Amazon store page here!

Pros:

  • Seamless connectivity between a broad list of devices.
  • Tournament legal.
  • Adds Turbo and Remap feature to any compatible controller.
  • A great alternative to modding your arcade sticks.
  • Works with both wired and wireless connections.

Cons:

  • Not compatible with EVERY device.
  • Not licensed.
  • Could require firmware updates if it gets patched out through console updates.
  • Headphone jacks lose their function.
  • Can only connect one device at a time.


Brook provided Shoryuken with the Brook Wingman XB for the purpose of this review. Personal devices tested include; (Xbox One) HORI RAP N, Xbox One Wireless Controller. (PS4) HORI RAP N, Qanba Obsidian, Razer Panthera, PowerA FUSION Wired FightPad, SCUF Vantage. (Nintendo Switch) HORI RAP, HORI Wireless HORIPAD.


RELATED POSTS

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Shoryuken review: The PowerA FUSION Pro Wired Controller for Xbox One brings premium features at a solid price

Samurai Shodown embraces the next generation as it releases optimized for Xbox Series X/S this winter

Shoryuken review: The Brook Wingman XB unlocks your favorite accessories from the past two generations on Xbox One, Xbox 360, and PC

Accessories from Xbox, PlayStation, and Nintendo know no bounds (for the most part)

If you own multiple consoles, you know how expensive it can be whenever you want to buy accessories for each device. Controllers and arcade sticks aren’t inexpensive items, to say the least, and having to stock up on accessories for more than one device can get costly quickly. There’s also the situation where you and your friends might own different consoles and you feel more comfortable playing with a controller you spend more time on but have to commit to using something less familiar.

Specialty accessory manufacturer, Brook, offers a variety of products to remedy this situation, building devices that allow players to use their favorite accessories across consoles and even across generations. Brook’s latest converter, the Wingman XB, bridges PlayStation 3/4, Xbox 360/One (S, X), and Nintendo Switch controllers and arcade sticks to be compatible with Xbox One, Xbox 360, and PC. While it is always possible to mod an arcade stick to work on more devices using one of Brook’s boards, the Wingman XB takes all of the work and knowhow out of the equation, making it easy for almost any device work on your current Xbox One console.

Brook-logo-meta

The Wingman XB is incredibly simple to use and I was thoroughly impressed by how seamless the connection was whenever using my numerous controllers on my Xbox One. Everything felt 1:1 with no discernable lag whatsoever, which is important enough on its own, but entirely necessary for fighting games where a fraction of a second can make all of the difference. This also makes the Wingman XB and other converters legal to use in tournaments. While the overall functionality of each controller connected is retained, the headphone jacks don’t make the transition, unfortunately rendering voice chat impossible with converted controllers.

While I personally prefer the Xbox-style controller, it is incredible to see my DualShock 4 work flawlessly in both wired and wireless modes on my Xbox. My PlayStation 4 arcade stick to Xbox One arcade stick ratio definitely falls more in favor with the PlayStation side, however, so it is fantastic to be able to use sticks I have on both devices on my Xbox One without needing to drop $199+ on another stick with the same build. You can only connect one controller at a time though, which is unfortunate considering Xbox One controller adapters for PC are able to connect up to 8 controllers at once.

While most fighting games that are playable on the Xbox 360 are currently backward compatible on the Xbox One, there are a few titles that were left behind like Dead or Alive 4. The Wingman XB gives players who still play older titles on their Xbox 360 the capability of using newer accessories on their classic console. This makes playing games feel much more satisfying thanks to the improvements found in more modern controllers like the Xbox One controller having a significantly better d-pad. I had the same experience connecting devices on the Xbox 360 as the Xbox One so the converter works as advertised.

The Wingman XB has more functionality than just being able to connect your controllers from other consoles though. You can also utilize the Turbo and Remap features to enhance any of your compatible devices. You would normally need to have these functions built into your controllers or arcade sticks but thanks to the Wingman XB, you can access them on anything with just a few hotkey commands.

This process isn’t necessarily difficult but it can be a little complicated to keep track of changes you’ve made. To turn on the Turbo function, you press View and the Xbox Guide button simultaneously, and to activate Remap mode you press Menu and the Xbox Guide button. The LED will flash red either way which can be a bit confusing if you forget which hotkey activates which mode. A third LED color would have made the process a bit easier to remember at least. After you enter your desired mode, you can select whichever buttons you want to be affected by the aforementioned modes. You can quickly wipe whatever settings you made by entering either mode and pressing View and Menu at the same time. An application for either your computer or mobile device would make this process much more seamless and would allow you to visualize which buttons are being affected and in what ways.

WingmanXB_Features

While I haven’t damaged any of my USB ports, you will definitely want to be careful whenever plugging in the Wingman XB. I would recommend plugging your accessory into the Wingman XB first, then plugging them in together to your console as opposed to plugging the Wingman XB into your console, and then your accessory because of the stability of the USB ports. Due to the length of the converter and the additional heft added from wired accessories, it can feel like the combined weight is causing the converter to bend in the USB port. While your devices will more than likely be perfectly fine when used, it wouldn’t hurt to be careful. The device also isn’t licensed by Xbox or any other console manufacturer, so you are using it at your own risk with the potential of the device’s function being patched out by updates. It is possible that Brook will continue to update the device to combat these changes, but it is something to be aware of.

I also wasn’t able to get all of the controllers I have to work with the Wingman XB. After multiple attempts, I was never able to use the HORI Wireless HORIPAD for Nintendo Switch to communicate with my Xbox in wired or wireless communication. I was able to connect my SCUF Vantage controller through a wired connection but had no luck connecting it wirelessly. This might be due to the fact that the controller’s wired and wireless modes act independently whereas most controllers bridge the two. After experimenting a bit more, I went to the Wingman XB product page and found a compatibility chart that lists what devices should work without issue. There is a large number of devices that do work without a hitch, you can even use your Guitar Hero controllers if you wanted to, so odds are you will find more devices that work than ones that do not.

When asked if the Wingman XB will work on the new Xbox Series X/S, our Brook representative stated that it should work in theory, but could not confirm compatibility until the consoles release on November 10. Xbox has stated that “any officially licensed Xbox One accessory that connects to your console wired or wirelessly via USB will work on Xbox Series X[/S],” and while Brook products aren’t licensed, they do replicate devices from alternate consoles very well. We will be sure to update this review once the Xbox Series X/S release with new information regarding the Wingman XB’s compatibility.

Final Thoughts:

I am thoroughly impressed with how well the Brook Wingman XB converts such a large number of controllers from other consoles to use on Xbox One, Xbox 360, and PC. There isn’t any noticeable lag either so you are essentially receiving a native 1:1 experience. While I wasn’t able to connect all of my controllers, all of the arcade sticks I have connected successfully which provides the biggest value in my opinion and the number of controllers supported outweigh the ones that are not.

Being able to use a variety of devices from different consoles would have been more than enough to warrant a purchase, but the added benefit of granting Turbo and Remap functions to controllers built without them is the icing on the cake. That being said, while these functions are easy enough to set up, the process could have been made easier. The user experience could be improved with an additional LED color to differentiate the Turbo and Remap modes, a companion app to keep track of remapped buttons and turbo assignments, and the ability to connect more than one controller at a time.

At the cost of one converter, I have essentially made all of my devices compatible with one machine, which provides an incredible amount of value on its own. I am hopeful that the Wingman XB continues to be supported on the upcoming Xbox Series X/S, which would boost its value and supported devices even further. If it does end up being compatible with an update, it would be nice to get share button functionality added in since there will be a native capture button added to the updated Xbox controllers.

Thinking about picking up the Brook Wingman XB for yourself? You can find one on Brook’s official Amazon store page here!

Pros:

  • Seamless connectivity between a broad list of devices.
  • Tournament legal.
  • Adds Turbo and Remap feature to any compatible controller.
  • A great alternative to modding your arcade sticks.
  • Works with both wired and wireless connections.

Cons:

  • Not compatible with EVERY device.
  • Not licensed.
  • Could require firmware updates if it gets patched out through console updates.
  • Headphone jacks lose their function.
  • Can only connect one device at a time.


Brook provided Shoryuken with the Brook Wingman XB for the purpose of this review. Personal devices tested include; (Xbox One) HORI RAP N, Xbox One Wireless Controller. (PS4) HORI RAP N, Qanba Obsidian, Razer Panthera, PowerA FUSION Wired FightPad, SCUF Vantage. (Nintendo Switch) HORI RAP, HORI Wireless HORIPAD.


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Shoryuken review: The PowerA FUSION Pro Wired Controller for Xbox One brings premium features at a solid price

Samurai Shodown embraces the next generation as it releases optimized for Xbox Series X/S this winter

Shoryuken review: The PowerA Wireless GameCube Style controller is great for Super Smash Bros. Ultimate and making you feel nostalgic

When you want to play like its 2002 but in 2020

The Nintendo GameCube controller has withstood the test of time. Over the years, we have seen many third-party accessories call back to this classic design, alongside Nintendo themselves releasing new versions of the 19-year-old controller for Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. Most GameCube-styled controllers are marketed towards Super Smash Bros. fans since, to this day, the classic controller is the weapon of choice for many players in the competitive scene. These controllers are fun to use for other titles too, especially whenever you want to feel nostalgic for the little indigo lunchbox.

With so many options out there, it can be tough to determine which GameCube-styled controller is the best for you. PowerA presents perhaps the most practical GameCube-styled controller with its wireless iteration. It blends a nearly identical classic design with staple Switch features like the Capture and Home buttons to create a retro-modern experience. While there are a couple of aspects that keep it from being completely perfect, if you are looking for a controller that brings back memories of your gaming childhood or are interested in a solid Super Smash Bros. Ultimate accessory with wireless freedom, this controller might be just the one for you.

PowerA Logo Featured Image Size

Design:

The PowerA wireless GameCube-style controller is a near 1:1 recreation of the original controller it emulates. The size and shape feel immediately familiar to those who found themselves playing the classic (now retro) console. Aside from the additional buttons, a larger directional pad, and overall lack of cable, you might easily mistake this controller for one of the original accessories bundled with the console back in 2001. While the shell looks and feels almost identical, the most major design differences come from the shoulder buttons and triggers.

This controller comes with two shoulder buttons instead of the singular Z button that can be found on the original design. Unlike the original Z button, these new L and R buttons have quite a bit of traveling to do before activating. This makes sense due to the L and R buttons having more function in current titles whereas the Z button was mainly used for auxiliary actions back in the day. This is an interesting design choice that works well ergonomically, making them stick out so they are easier to press when your fingers are resting below on the curved triggers. While not identical to the Z button of yesteryear, it is similar enough to evoke feelings of familiarity while being much more satisfying to press.

The triggers, while providing a similar chunky press, don’t travel quite as far as their original counterparts. This is most likely because Nintendo’s controllers nowadays are entirely digital, with no analog buttons, bumpers, or triggers to speak of. Due to these changes in Nintendo’s design philosophy, having the full range of motion for the triggers wouldn’t make much sense, even if it would be more accurate to the original design.

PowerA Wireless GameCube Style Controller Top
PowerA Wireless GameCube Style Controller Back
PowerA Wireless GameCube Style Controller Top Angled
PowerA Wireless GameCube Style Controller and Nintendo GameCube Controller Comparison

The d-pad is larger than the standard GameCube controller’s, but even with the increased size, I can’t imagine many games you would choose to use the d-pad over the analog stick. The original GameCube controller was designed with a tiny d-pad for a reason. The primary focus is the analog stick, so GameCube titles only used the d-pad for very small tasks that didn’t require intricate inputs. Using the D-pad in conjunction with any of the face buttons as opposed to the analog stick, at no fault of the d-pad, but due to the shape and placement of the face buttons.  Even though PowerA and other accessory makers like HORI emphasize the increased d-pad size as a selling point, there’s no practicality to using it in a fighting game, platformer, or any other title that requires precision because the controller’s ergonomics aren’t made for it to be used as the primary input method.

There are multiple colors available for the PowerA Wireless GameCube-style controller. You can get your nostalgia fix in purple, black, gray, silver, and gold. The controller is also available in special Umbreon, Espeon, and Pikachu variants that would go great with a remaster of Pokémon Colleseum. Along with the individually purchased controllers, players can find a 3 pack available that comes with a purple, gray, and black controller.

While there are certainly a lot of options available, some might feel that there isn’t that much variety, especially in comparison to the character-themed offerings from HORI, PDP, and PowerA’s own branded controller offerings in other styles. I would love to see wilder orange, blue, or translucent throwbacks to the original controller colors as well if PowerA continues supporting this line. All in all, the color options available are great and I am extraordinarily grateful that an original purple is an option for the maximum nostalgia factor.

Function:

Aside from the additional function buttons like Home, Capture, -, (with the start button being replaced by +) and the additional shoulder button, this is essentially a modern replica of the classic GameCube controller. It feels and plays almost just as you remember. For those who haven’t used a GameCube controller before, there is a lot to love, but it isn’t ideal for every title out there.

For plenty of Nintendo games, like Super Smash Bros. Ultimate, the GameCube controller layout is the golden standard. The core gameplay has remained the same for Smash Bros. since Melee released on the GameCube in 2001, so using a controller like this to play Smash Bros. is a totally valid choice. The eight-way gate is great for confirming your directional inputs for movement and attacks and the buttons all seem to conform to the combat. The A button is large and in charge, demanding the most space because it is the most likely to be used to perform the primary action. The X and Y buttons are sized and angled in a way to make them easy enough to access for special actions like jumps and the B button is smaller and meant to be used on its own, not in conjunction with X or Y like the A button is, so that’s where your special moves come in. The triggers have a great spring in them that causes the triggers to bounce back so you can quickly press them again. The rubber used for the analog sticks is definitely less grippy than the original GameCube counterpart though, which is definitely up to user preference on whether this is good or bad, but I would prefer a bit more resistance to my fingers slipping off. This is probably my biggest gripe for an overall great controller. They seem responsive enough though so that’s good at least.

Nintendo designed games on the GameCube to compliment the controller, nowadays as controller designs have standardized, this isn’t always the case. Playing a more traditional fighting game like Street Fighter, BlazBlue, or Under Night In-Birth, with a GameCube style controller is definitely not recommended since every action requires the same amount of attention and the multi-shaped and sized face buttons don’t compliment their gameplay. Even major Nintendo titles like The Legend of Zelda: Breath of the Wild have changed their gameplay to where using a GameCube style controller (without remapping the buttons) is incredibly impractical. That being said, it is a ton of fun to use in games with limited actions or fewer necessary inputs like Super Mario 3D All-Stars, Animal Crossing, and Pokemon.

For as fun as this controller can be, it doesn’t have any additional features found in many third-party controllers nowadays. There isn’t a turbo feature or additional mappable back buttons. This is as true to form as you can get when it comes to a licensed third-party peripheral. Perhaps the fact that this is essentially the same controller you remember with a few tweaks is all that you need, and that is perfectly fine, but similarly priced offerings from PowerA and other manufacturers can get you those extra features that could be more beneficial than just a familiar form factor.

PowerA Wireless GameCube Style Controller Analog Stick
PowerA Wireless GameCube Style Controller Directional Pad
PowerA Wireless GameCube Style Controller Face Buttons
PowerA Wireless GameCube Style Controller C-Stick
PowerA Wireless GameCube Style Controller Top Left

While it doesn’t have the bells and whistles of similarly priced enhanced controllers, it does have motion capabilities and they work pretty well. While motion controls aren’t required in many games, it is a useful feature that ensures greater compatibility. Playing Super Mario 3D All-Stars felt so right (and yet so wrong at the same time, at no fault to the controller, it is just weird playing Super Mario Galaxy with anything that isn’t a Wii remote and a Nunchuk) with the PowerA wireless GameCube-Style controller.

Other standard Switch features like HD Rumble, IR, and amiibo support are absent, however. This seems to be the case for most third-party controllers which is always a clear indicator for consumers that if you want a controller with every standard feature you are going to have to go first-party. If you are using the controller mainly for Super Smash Bros. you will have all of the functionality you need to play the core modes but amiibo training will require you to grab a Joy-Con or first-party Switch Pro controller to play with your AI buddy. While not always necessary, some games require rumble to solve puzzles, which would, unfortunately, cause you to need to switch controllers when the situation arises, or not use the controller at all in those titles due to its lack of compatibility.

The PowerA wireless GameCube style controller feels even more retro since it requires AA batteries but it comes with a pair in the box which is nice. With one pair of batteries, you can get up to 30 hours of gameplay which is no small feat. Using replaceable batteries as opposed to a rechargeable battery onboard comes with its benefits and challenges. There’s no need to wait for your controller to charge, if you have another pair of batteries, all you need to do is swap them out and you are back to 100%. This will require you to have AA batteries handy, however, but if you invest in a couple of pairs of rechargeable AAs you could get the best of both worlds. (Also be sure to recycle your depleted batteries!) Since there isn’t a rechargeable battery onboard, there isn’t a micro USB or USB-C port for a wired connection. This would have been an added benefit for players who want to take advantage of the wireless functionality, but also have the speed and dependability of a hardline connection when the situation demands it. The PowerA wireless GameCube style controller does feature 5.0 Bluetooth support though, which makes it possible to use on other devices like PC or mobile without the need for a cable.

PowerA Wireless GameCube Style Controller Box Front
PowerA Wireless GameCube Style Controller Box Side 2
PowerA Wireless GameCube Style Controller Box Back
PowerA Wireless GameCube Style Controller Box Side

Final Thoughts:

While there might be more versatile controllers out nowadays, you might find yourself coming back to the PowerA wireless GameCube style controller because of its familiar foundation. I would go as far as to say that you might be giving up some functionality for nostalgia when it comes to playing most games that aren’t Super Smash Bros. with this and any GameCube style controller, but that doesn’t mean it isn’t worth using. While I can’t recommend it for any fighting game that isn’t Smash, this design is simply a ton of fun to use for a good amount of other titles like 3D platformers, RPGs, and anything else that reminds you of the good old days of playing on the console with a built-in handle

PowerA replicates the original controller design very respectfully and I am glad to see that the classic design still has a home in today’s marketplace. At the time of this review, it is the only licensed wireless GameCube style controller out there, which gives it an edge against competitors. If you are someone who finds themselves playing Super Smash Bros. often and would like a wireless option that maintains the GameCube controller’s legacy or just someone who loved the days of playing on the classic console, I recommend picking up at least one of these controllers for your library.

The MSRP for the PowerA wireless GameCube style controller is $49.99 and it is currently on backorder on the manufacturer’s site, but you can find it on Amazon ranging from $29.99 to $49.99 depending on your choice in color and its availability. The three-pack retails for $119.99.

Pros:

  • Almost identical to the original GameCube controller in just about every way creating a modern-retro experience to games played.
  • The only licensed wireless Gamecube-styled controller on the market.
  • Features motion controls for compatibility with a broad number of games.
  • Long battery life.
  • Compatible with PC through Bluetooth 5.0.

Cons:

  • No rumble.
  • Requires AA batteries.
  • No additional features like turbo functionalities or mappable extra buttons.
  • The rubber on the analog sticks is less soft and grippy in comparison to other offerings.
  • No micro-USB or USB-C port for a wired connection.

PowerA provided Shoryuken with the Wireless GameCube Style controller for this review.


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Shoryuken review: The PowerA Wireless GameCube Style controller is great for Super Smash Bros. Ultimate and making you feel nostalgic

When you want to play like its 2002 but in 2020

The Nintendo GameCube controller has withstood the test of time. Over the years, we have seen many third-party accessories call back to this classic design, alongside Nintendo themselves releasing new versions of the 19-year-old controller for Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. Most GameCube-styled controllers are marketed towards Super Smash Bros. fans since, to this day, the classic controller is the weapon of choice for many players in the competitive scene. These controllers are fun to use for other titles too, especially whenever you want to feel nostalgic for the little indigo lunchbox.

With so many options out there, it can be tough to determine which GameCube-styled controller is the best for you. PowerA presents perhaps the most practical GameCube-styled controller with its wireless iteration. It blends a nearly identical classic design with staple Switch features like the Capture and Home buttons to create a retro-modern experience. While there are a couple of aspects that keep it from being completely perfect, if you are looking for a controller that brings back memories of your gaming childhood or are interested in a solid Super Smash Bros. Ultimate accessory with wireless freedom, this controller might be just the one for you.

PowerA Logo Featured Image Size

Design:

The PowerA wireless GameCube-style controller is a near 1:1 recreation of the original controller it emulates. The size and shape feel immediately familiar to those who found themselves playing the classic (now retro) console. Aside from the additional buttons, a larger directional pad, and overall lack of cable, you might easily mistake this controller for one of the original accessories bundled with the console back in 2001. While the shell looks and feels almost identical, the most major design differences come from the shoulder buttons and triggers.

This controller comes with two shoulder buttons instead of the singular Z button that can be found on the original design. Unlike the original Z button, these new L and R buttons have quite a bit of traveling to do before activating. This makes sense due to the L and R buttons having more function in current titles whereas the Z button was mainly used for auxiliary actions back in the day. This is an interesting design choice that works well ergonomically, making them stick out so they are easier to press when your fingers are resting below on the curved triggers. While not identical to the Z button of yesteryear, it is similar enough to evoke feelings of familiarity while being much more satisfying to press.

The triggers, while providing a similar chunky press, don’t travel quite as far as their original counterparts. This is most likely because Nintendo’s controllers nowadays are entirely digital, with no analog buttons, bumpers, or triggers to speak of. Due to these changes in Nintendo’s design philosophy, having the full range of motion for the triggers wouldn’t make much sense, even if it would be more accurate to the original design.

PowerA Wireless GameCube Style Controller Top
PowerA Wireless GameCube Style Controller Back
PowerA Wireless GameCube Style Controller Top Angled
PowerA Wireless GameCube Style Controller and Nintendo GameCube Controller Comparison

The d-pad is larger than the standard GameCube controller’s, but even with the increased size, I can’t imagine many games you would choose to use the d-pad over the analog stick. The original GameCube controller was designed with a tiny d-pad for a reason. The primary focus is the analog stick, so GameCube titles only used the d-pad for very small tasks that didn’t require intricate inputs. Using the D-pad in conjunction with any of the face buttons as opposed to the analog stick, at no fault of the d-pad, but due to the shape and placement of the face buttons.  Even though PowerA and other accessory makers like HORI emphasize the increased d-pad size as a selling point, there’s no practicality to using it in a fighting game, platformer, or any other title that requires precision because the controller’s ergonomics aren’t made for it to be used as the primary input method.

There are multiple colors available for the PowerA Wireless GameCube-style controller. You can get your nostalgia fix in purple, black, gray, silver, and gold. The controller is also available in special Umbreon, Espeon, and Pikachu variants that would go great with a remaster of Pokémon Colleseum. Along with the individually purchased controllers, players can find a 3 pack available that comes with a purple, gray, and black controller.

While there are certainly a lot of options available, some might feel that there isn’t that much variety, especially in comparison to the character-themed offerings from HORI, PDP, and PowerA’s own branded controller offerings in other styles. I would love to see wilder orange, blue, or translucent throwbacks to the original controller colors as well if PowerA continues supporting this line. All in all, the color options available are great and I am extraordinarily grateful that an original purple is an option for the maximum nostalgia factor.

Function:

Aside from the additional function buttons like Home, Capture, -, (with the start button being replaced by +) and the additional shoulder button, this is essentially a modern replica of the classic GameCube controller. It feels and plays almost just as you remember. For those who haven’t used a GameCube controller before, there is a lot to love, but it isn’t ideal for every title out there.

For plenty of Nintendo games, like Super Smash Bros. Ultimate, the GameCube controller layout is the golden standard. The core gameplay has remained the same for Smash Bros. since Melee released on the GameCube in 2001, so using a controller like this to play Smash Bros. is a totally valid choice. The eight-way gate is great for confirming your directional inputs for movement and attacks and the buttons all seem to conform to the combat. The A button is large and in charge, demanding the most space because it is the most likely to be used to perform the primary action. The X and Y buttons are sized and angled in a way to make them easy enough to access for special actions like jumps and the B button is smaller and meant to be used on its own, not in conjunction with X or Y like the A button is, so that’s where your special moves come in. The triggers have a great spring in them that causes the triggers to bounce back so you can quickly press them again. The rubber used for the analog sticks is definitely less grippy than the original GameCube counterpart though, which is definitely up to user preference on whether this is good or bad, but I would prefer a bit more resistance to my fingers slipping off. This is probably my biggest gripe for an overall great controller. They seem responsive enough though so that’s good at least.

Nintendo designed games on the GameCube to compliment the controller, nowadays as controller designs have standardized, this isn’t always the case. Playing a more traditional fighting game like Street Fighter, BlazBlue, or Under Night In-Birth, with a GameCube style controller is definitely not recommended since every action requires the same amount of attention and the multi-shaped and sized face buttons don’t compliment their gameplay. Even major Nintendo titles like The Legend of Zelda: Breath of the Wild have changed their gameplay to where using a GameCube style controller (without remapping the buttons) is incredibly impractical. That being said, it is a ton of fun to use in games with limited actions or fewer necessary inputs like Super Mario 3D All-Stars, Animal Crossing, and Pokemon.

For as fun as this controller can be, it doesn’t have any additional features found in many third-party controllers nowadays. There isn’t a turbo feature or additional mappable back buttons. This is as true to form as you can get when it comes to a licensed third-party peripheral. Perhaps the fact that this is essentially the same controller you remember with a few tweaks is all that you need, and that is perfectly fine, but similarly priced offerings from PowerA and other manufacturers can get you those extra features that could be more beneficial than just a familiar form factor.

PowerA Wireless GameCube Style Controller Analog Stick
PowerA Wireless GameCube Style Controller Directional Pad
PowerA Wireless GameCube Style Controller Face Buttons
PowerA Wireless GameCube Style Controller C-Stick
PowerA Wireless GameCube Style Controller Top Left

While it doesn’t have the bells and whistles of similarly priced enhanced controllers, it does have motion capabilities and they work pretty well. While motion controls aren’t required in many games, it is a useful feature that ensures greater compatibility. Playing Super Mario 3D All-Stars felt so right (and yet so wrong at the same time, at no fault to the controller, it is just weird playing Super Mario Galaxy with anything that isn’t a Wii remote and a Nunchuk) with the PowerA wireless GameCube-Style controller.

Other standard Switch features like HD Rumble, IR, and amiibo support are absent, however. This seems to be the case for most third-party controllers which is always a clear indicator for consumers that if you want a controller with every standard feature you are going to have to go first-party. If you are using the controller mainly for Super Smash Bros. you will have all of the functionality you need to play the core modes but amiibo training will require you to grab a Joy-Con or first-party Switch Pro controller to play with your AI buddy. While not always necessary, some games require rumble to solve puzzles, which would, unfortunately, cause you to need to switch controllers when the situation arises, or not use the controller at all in those titles due to its lack of compatibility.

The PowerA wireless GameCube style controller feels even more retro since it requires AA batteries but it comes with a pair in the box which is nice. With one pair of batteries, you can get up to 30 hours of gameplay which is no small feat. Using replaceable batteries as opposed to a rechargeable battery onboard comes with its benefits and challenges. There’s no need to wait for your controller to charge, if you have another pair of batteries, all you need to do is swap them out and you are back to 100%. This will require you to have AA batteries handy, however, but if you invest in a couple of pairs of rechargeable AAs you could get the best of both worlds. (Also be sure to recycle your depleted batteries!) Since there isn’t a rechargeable battery onboard, there isn’t a micro USB or USB-C port for a wired connection. This would have been an added benefit for players who want to take advantage of the wireless functionality, but also have the speed and dependability of a hardline connection when the situation demands it. The PowerA wireless GameCube style controller does feature 5.0 Bluetooth support though, which makes it possible to use on other devices like PC or mobile without the need for a cable.

PowerA Wireless GameCube Style Controller Box Front
PowerA Wireless GameCube Style Controller Box Side 2
PowerA Wireless GameCube Style Controller Box Back
PowerA Wireless GameCube Style Controller Box Side

Final Thoughts:

While there might be more versatile controllers out nowadays, you might find yourself coming back to the PowerA wireless GameCube style controller because of its familiar foundation. I would go as far as to say that you might be giving up some functionality for nostalgia when it comes to playing most games that aren’t Super Smash Bros. with this and any GameCube style controller, but that doesn’t mean it isn’t worth using. While I can’t recommend it for any fighting game that isn’t Smash, this design is simply a ton of fun to use for a good amount of other titles like 3D platformers, RPGs, and anything else that reminds you of the good old days of playing on the console with a built-in handle

PowerA replicates the original controller design very respectfully and I am glad to see that the classic design still has a home in today’s marketplace. At the time of this review, it is the only licensed wireless GameCube style controller out there, which gives it an edge against competitors. If you are someone who finds themselves playing Super Smash Bros. often and would like a wireless option that maintains the GameCube controller’s legacy or just someone who loved the days of playing on the classic console, I recommend picking up at least one of these controllers for your library.

The MSRP for the PowerA wireless GameCube style controller is $49.99 and it is currently on backorder on the manufacturer’s site, but you can find it on Amazon ranging from $29.99 to $49.99 depending on your choice in color and its availability. The three-pack retails for $119.99.

Pros:

  • Almost identical to the original GameCube controller in just about every way creating a modern-retro experience to games played.
  • The only licensed wireless Gamecube-styled controller on the market.
  • Features motion controls for compatibility with a broad number of games.
  • Long battery life.
  • Compatible with PC through Bluetooth 5.0.

Cons:

  • No rumble.
  • Requires AA batteries.
  • No additional features like turbo functionalities or mappable extra buttons.
  • The rubber on the analog sticks is less soft and grippy in comparison to other offerings.
  • No micro-USB or USB-C port for a wired connection.

PowerA provided Shoryuken with the Wireless GameCube Style controller for this review.


RELATED POSTS

Shoryuken review: HORI Nintendo Switch Battle Pad is pure nostalgia with a modern flair

Shoryuken review: The Switch Wireless HORIPAD is a solid controller that stands out among the crowd

Shoryuken review: The PowerA FUSION Wired FightPad optimizes a classic design with a variety of modern features

Minecraft’s Steve, Alex, Zombie, and Enderman join Super Smash Bros. Ultimate as the next DLC fighter, Director Masahiro Sakurai, to present an in-depth look on October 3

For characters with minimal expression, there was a lot of charm to this trailer

This morning, Nintendo announced that Minecraft‘s Steve and Alex would be joining Super Smash Bros. Ultimate as the next entrant in Fighters Pass Vol. 2. While technically one character, like the previously released Dragon Quest Hero, Super Smash Bros. Ultimate does its best to make each costume, like the Zombie and Enderman outfits, feel like its own individual fighter. The Minecraft characters appear to use a variety of tools and crafting mechanics from their home game in a variety of fun and creative ways. You can check out the reveal trailer for yourself below!

This Saturday, Director Masahiro Sakurai will give players a more intensive look at the characters along with discussing their development. We will also get information on the fighter’s release date so be sure to tune in if you want to find out when you can download the character first. You can get your browser prepped for the stream on YouTube.

Every DLC character comes with their own unique stage and music from their franchise. You can purchase a single character for $5.99 or you can purchase characters in bulk through the two Fighters Passes. The first Fighters Pass is priced at $24.99 and comes with Joker, Hero, Banjo and Kazooie, Terry, and Byleth. Fighters Pass Vol. 2 comes with six characters in total, bringing the price up to $29.99 with Min Min and Steve and Alex being the only two announced fighters so far.

There are still four characters to be announced for Fighters Pass Vol. 2. Who do you have your hopes set on to be added as a DLC fighter? How do you feel about the Minecraft reps? Share your thoughts in the comments below!

Personally, I am hopeful for Ryu Hayabusa somewhere down the line to hopefully kick off a reinvigorated interest in the Ninja Gaiden franchise. I am also incredibly impressed with how Steve and Alex look so far. Minecraft has made an incredible impact on the video game industry and should feel right at home with the rest of the roster.

Source: Nintendo