YouTube Rolls Out Support for 60 FPS Video Playback

Video enthusiasts, rejoice! Today, YouTube has followed through on their plans to add support for 60 frames-per-second footage to their hugely popular platform. While this is obviously great for anyone using or planning to use the service, who cares about cute cats and skydiving videos when there’s fighting games to be watched?

(Full disclosure: I’m still very much interested in cute cats, please include them in your combo videos.)

At this point, there are still a few stipulations. First off, you need to be using Google’s Chrome browser to access videos of this caliber, and be sure to bump up the quality of the footage you’re checking out to YouTube’s high-definition options (720p, 1080p, etc.) if you aren’t already doing so.

Okay, enough words. While it doesn’t appear as if this bump has been applied to older videos uploaded to the website, new gameplay footage has started to make its way online. Feel free to check out the beautiful Mario Kart 8 video below (hey, Mario Kart’s been at Evo!) and let us know what you think. We’ll be sure to highlight some fighting game footage as soon as it becomes available.

Though not a fighting game, watching the above footage should make it super clear why this is a big deal for our community. The added smoothness and clarity afforded by the 60 frames-per-second video will allow viewers to see the game much closer to how it appears in real life and, hopefully, learn a few more things in the process.

Source: Kotaku, tip via Saki

Rift: Nightmare Tide Review in Progress #1

Nightmare Tide Review in Progress #1

For the past two years, RIFT has been the one MMO that is always on my playlist. Perhaps there is a special event going on. Perhaps I was just getting bored and wanted to see some familiar faces. But this time around, it was RIFT’s newest expansion that lured me in: Nightmare Tide. But is this new addition to the game just a small puddle that gets in the way? Or is it a whirlpool that will suck players in with its powerful current? Let’s dive in and find out!

Full Punish Training Program Aims to Teach Ultra Street Fighter IV Players Proper Defense and Offense

Thanks to a newly-announced Ultra Street Fighter IV training program called Full Punish, there will soon be even more reason to favor the PC version of Capcom’s current fighting giant. The application works as well as, if not better (much better in some cases) than a human acting as the training dummy. It’s also worlds ahead of trying to convince yourself that “randomly” recording these setups on the dummy yourself is a good way to train.

Been there, tried that, memorized the sequence.

Through the use of Full Punish, the training dummy can be set to perform various attacks in a truly randomized order to help practice defending or, as the name of the program suggests, full punishing whatever setup or approach option has been giving you trouble. In the case of the brief demo footage below, Rufus has been set to perform a wide array of tick throw setups, some of which mix in divekicks to blow up traditional crouch-teching.

As demonstrated, Ryu’s best solution to this pressure involves adding another layer to the crouch-tech option select by pressing Strong as well. Now he’ll tech throws as well as beat out those pesky divekicks with a c.MP. Ryu players that regularly face off against Rufus are probably well aware of this, but for those of us who only face the rock opera lover rarely, it’s great to finally have a way to practice not only the best way to beat this kind of pressure, but to train for proper punish timing in a controlled environment.

Not yet convinced that you need to give Full Punish a whirl once it releases? This is only the first of many upcoming demo reels, so stay tuned to check some more footage in the coming days.

Source: Full Punish, special thanks to UltraChen TV for bringing this to our attention.