Team Best From Now Returns with a Review of 1993’s Survival Arts

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Team Best From Now, which you may remember from their popular video showcasing the undeniable power of Ivan Ooze in the Mighty Morphin’ Power Rangers fighting game, recently made a triumphant return to the YouTube scene. The first video for their new channel dropped earlier this month and focuses on the old school fighting game Survival Arts.

Survival Arts hit the arcade scene back in 1993 and features an art style akin to early entries in the Mortal Kombat series. As such, characters are represented by digitized actors which look about as realistic as you’d expect. The eight playable characters range in style from the ninja, Hiryu, to the gun-toting police officer, Gunner, who bears a striking resemblance to a popular MK character. The developers also decided to take the gore route with the game, making sure that every successful blow showers the screen in good old-fashioned red pixels.

Oh, and there’s a skull above the match timer. Metal.

The game, published by Sammy, blends its undeniably MK-inspired visuals with the controls of Street Fighter II: it features six buttons in the standard Street Fighter layout, holding back blocks, and special moves, for the most part, involve SF-style inputs.

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The game itself seems to have some serious balancing issues. For example, Hiryu can jump an astonishing five additional times once airborne before returning to the ground. He also sports one of the slowest projectiles ever to make its way into a fighting game, which he can steer up and down if he so chooses. Combine these things with a completely invulnerable dash that goes through his opponent–similar to Ibuki’s in Street Fighter III–and you’ve got a rushdown/mix-up character that won’t let up until the job is done.

On the zoning side of the spectrum, Gunner can fire projectiles that, if executed with a Tiger Knee input, have almost no startup or recovery frames. Additionally, these instant-air projectiles hit for just shy of half a character’s health–move over Super Turbo Akuma.

You’ll find Team Best From Now’s video below, full of more information on this all but forgotten title as well as an overview for the in-game weapons that characters can use to beat each other silly.

If you’d like to see some matches, the guys from Team Best From Now uploaded an hour long set to give viewers an idea of how the game looks. Please note that the matches contain some NSFW language due to high levels of old school hype.

Source: Team Best From Now, thanks Whodat for sending this in!

Javits Explores Akuma’s Counter-Hit Close Standing Medium Kick Combos in Ultra Street Fighter IV

Some folks may have noticed that notable Akuma players, such as Mad Catz’ Tokido, have been using the demon’s close standing medium kick frequently for their frame trap game in Ultra Street Fighter IV. After seeing this, Javits Arias put together a quick video that shows why that may be the case.

It turns out that Akuma is actually put at +6 frames of advantage with the move on counter-hit. This allows him to output some serious damage when it does connect in certain situations, as Javits demonstrates in the video below.

Source: Javits Arias