Ed Boon Shares Image of Mortal Kombat X Motion Capture Session Possibly Related to Kenshi

I think it’s safe to say that NetherRealm Studios’ Ed Boon has surpassed Yoshinori Ono of Capcom as the most active development teaser in the fighting game genre. Unlike Ono, however, Boon’s hints usually lead to something.

His most recent came yesterday afternoon, when he tweeted out a picture taken during a Mortal Kombat X motion capture session. While there isn’t much to see here for those unfamiliar with the franchise, fans will instantly recognize the pose being struck by the actor on the left as very Kenshi-esque in appearance.

A sightless swordsman originally introduced in Mortal Kombat: Deadly Alliance, Kenshi’s prime method of combat (apart from his weapon, of course) is his masterful use of telekinetic abilities.

You’ll find the image in question, which apparently depicts the fighters mid-fatality, below.

So, what do you think? Could this be Kenshi? Let us know in the comments.

Source: Ed Boon via Test Your Might

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Learn to Confirm a Variety of Margaret’s Grounded Attacks in Persona 4 Arena Ultimax with Urichinan’s Situational Combo Guide

While the Japanese community has been great about putting out combo guides for the various characters of Persona 4 Arena Ultimax, the language barrier an often be a little too much to overcome for folks new to the game. Fortunately, it appears as if English-speaking players have taken up the reins and decided to put together guides of their own.

Case in point, Urichinan, who recently released a situational combo demonstration for Margaret. Due to her unconventional attacks, the newcomer is capable of confirming off a variety of errant hits, and the video below shows how to make the most of them.

In their guide, Urichinan covers combos that begin with a counter-hit, crouching attacks, skill boosted specials, One More Cancels, and more. This video is confined, however, to grounded attacks, and does not touch on Margaret’s Hassou Tobi skill.

Source: Urichinan

Archie Utama Explores Ibuki Setups with Easy Answers to Delayed Wakeup in Ultra Street Fighter IV

Archie Utama has been putting out Ibuki tech videos since the release of Ultra Street Fighter IV back in June. Most recently, he examined the practical uses of Raida’s extra juggle point, which was added in the update.

Today, he’s got a collection of Ibuki setups with slight variants depending on whether or not the defender decides to delay their wakeup. Many of these setups require incredibly tight timing, like delaying 3 frames before jumping, as an example, but that’s understandable since some of them are unblockables against certain hurtboxes.

Archie does offer some setups that are a bit easier to pull off, though, like the standard Ibuki safe jump off Neck Breaker–whiff back+MP before performing an angled j.HP–which works against 4-frame reversals. If the Ibuki player sees the delayed wakeup indicator during their back+MP, they can proceed as usual, but instead tossing a kunai in place of the j.HP.

And that’s the case for all of these examples. While many high-level Ibuki players have known about this approach to her okizeme game for a while, the information has never been compiled quite so well as it is here, nor has it been shown to work with so many setups.

Source: Archie Utama