Former Ultimate Fighting Championship welterweight champion Georges St. Pierre has been given medical clearance to resume full mixed martial arts training.
Anthony Nguyen Joins Cross Counter TV to Discuss Ultra Street Fighter IV’s Balrog
Anthony “Crackfiend” Nguyen recently sat down with Julio Fuentes and Alex Myers to breakdown Balrog in Ultra Street Fighter IV. The guys spend a great deal of this tutorial analyzing how to take control of the match once you find yourself up against a cornered opponent. Much of this information applies to a great deal of the cast, but Crackfiend discusses some Ryu-specific nuances, which stress the importance of exact spacing.
Late in the video, Crackfiend reveals that he believes Vega to be Balrog’s worst current matchup, and spends some times analyzing why that is. Once they show off some incredibly easy ways for Claw to punish Boxer’s best tools, it’s hard to dispute this claim. He does, however, offer ideas for how to approach the terrible matchup for when swapping to another character just won’t cut it.
In addition to deep match-up and corner pressure analysis, Crackfiend discusses ways to look at losses as a learning experience, which is something that can’t be stressed enough.
Please be aware that you can expect to hear some intermittent NSFW language throughout this video.
Cross Counter TV has hosted a number of other Ultra Street Fighter IV tutorials, which you can find below:
Source: Cross Counter TV
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Pokkén Tournament Heading to Arcades First as Litmus Test for Future Viability
During the same interview we reported on yesterday, Bandai Namco Games’ Katsuhiro Harada provided some insight into why their upcoming Pokémon spin-off Pokkén Tournament will be released in arcades first instead of heading to consoles immediately.
Speaking with 4Gamer, the Tekken producer disclosed his feelings on the important role arcade releases play in the life of fighting games. “With arcades charging 100 yen for a single play, if it’s a boring game, it will most certainly be dismissed,” Harada explained. “It’s really a harsh environment.”
Harada feels that if Pokkén is able to survive the “lion’s den” that is the arcade scene, it will be a project they can be proud of. It’s a challenge, he says, that many developers have given up on these days, and one that Bandai Namco appears to think they can overcome.
While the wait for a game to make its way from game center to console can sometimes be excruciating for fighting game fans in particular, time and time again arcade releases have seemed to act as additional testing grounds before the transition to other platforms. History has shown us that the staggered launches will more than likely prove beneficial.
Pokkén Tournament is scheduled to release in arcades sometime next year.
Source: 4Gamer via Siliconera
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More Details Released for Quan Chi’s Variations in Mortal Kombat X
While his reveal video did a great job of providing a visual representation of his fighting styles, we now have a more detailed explanation of how Quan Chi will function in his trio of Mortal Kombat X variations. Similar to what they did for previous characters, NetherRealm Studios has put together a handful of images that offer further descriptions of what each version offers.
Additional information that we are able to glean from these new assets include the added chip damage afforded to the Sorcerer variation, Warlock Quan Chi’s zoning potential, and new options supplied by the Summoner’s demonic companion.
Check out the images below (click through to see larger versions) and feel free to take part in our fun little poll near the bottom of the article.
Mortal Kombat X will be available for PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on April 14, 2015.
Source: Mortal Kombat via Test Your Might








