Creator of Ultra Street Fighter IV Training Program Releases Additional Case Study Involving Reversals and Delayed Wakeup

The ability to properly practice okizeme in Street Fighter IV became a lot more difficult once Ultra hit the shelves. Thanks to delayed wakeup, defenders were given a new way to remain out of harm’s way, which greatly changed the pacing of the game, especially in specific matchups.

To complicate things even further, Ultra Street Fighter IV’s training mode didn’t ship with the option to have the training dummy randomly delay its wake up so that reactionary setups could be practiced.

Things like Ibuki setups that Archie Utama showed off recently, or Juri’s tech involving Feng Shui Engine which both allow the aggressor to react to a delayed wake up are nice conceptually, but without proper practice in a controlled environment it’s difficult to apply these sorts of things when they matter.

Thankfully, Full Punish–a to-be-released training program for the PC version of Ultra Street Fighter IV–includes the ability to randomize delayed wakeup so the training dummy will try to mess up your okizeme attempts. The program also offers the option to set the dummy to perform reversals, which are just as helpful when practicing things like safe jumps and other setups with tight timing. Check out the footage below to see these concepts in action.

And if you missed yesterday’s case study involving defending against Rufus pressure that randomly incorporates the threat of a throw, follow this link to see it!

Not yet convinced that you need to give Full Punish a whirl once it releases? This is only the second of many upcoming demo reels, so stay tuned to see some more footage in the coming days.

Source: Full Punish

Tekken Tag Tournament 2 Soldiers On in Japan, Almost 900 Competitors Attending MASTERCUP.7 This Weekend

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Despite seeing diminishing numbers in the United States, Tekken Tag Tournament 2 continues to pull huge crowds in other regions, most notably Japan. With signups for this weekend’s MASTERCUP.7 closed as of September 21, we now have a good look at how attendance for the latest installment of the annual tournament series has shaken out.

According to the event’s official website, 176 teams have registered to compete, meaning a total of 880 players are ready to throw down in the popular 3D fighter.

Since its inception in 2007, MASTERCUP has become one of Japan’s premier Tekken events, regularly drawing enormous crowds of both competitors and spectators. In fact, attendance has continued to grow even over the past few iterations; 625 took part in the competition at MASTERCUP.5, a number that grew to 750 at the following event.

The scene’s dedication to MASTERCUP is also reflected in the level of talent these tournaments regularly exhibit. The sixth installment saw players like FRB|AO, Nobi, Yuu, Genkids, and many more come together to compete, resulting in some of the fiercest competition Tekken Tag Tournament 2 has seen since launch.

It’s unclear whether the game’s continued success in Japan can be attributed to the surviving game centers (they use the Unlimited arcade version), the country’s relatively consolidated fighting game community, or some other factor, but one thing is for sure: it’s great to see competition, no matter the title, continue to thrive.

MASTERCUP.7 is scheduled to take place this Sunday, November 3, at 8 AM JST. A live stream will be provided through Twitch.

Source: MASTERCUP via Katsuhiro Harada