Team Curse Signs Du “NuckleDu” Dang

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While he only started playing fighting games competitively a few years ago, Du “Nuckledu” Dang has certainly made a name for himself with his pressuring Guile play in Street Fighter IV and some impressive wins in Street Fighter x Tekken. Next month, Dang will be competing at Capcom Cup 2014 thanks to strong showings at Evo 2014 and The Fall Classic 2014, and he’ll be doing so under a completely new banner.

Team Curse announced just this morning that the young competitor has joined their organization, focusing mainly on Ultra Street Fighter IV. “I am honored to be signed by Curse as their first Street Fighter player,” Du said of his signing. “I can’t wait to see what the future holds for me!”

The organization also fields Smash players Kashan “Chillindude” Khan and Juan “Hungrybox” Debiedma as part of their roster, in addition to multiple League of Legends.

For too long, Dang suffered due to his affiliation with other development companies, so it should be exciting to see what he can accomplish as part of Team Curse.

Source: Team Curse

Zissou Demonstrates Helpful Doctor Doom Option Select in Ultimate Marvel vs. Capcom 3

Doctor Doom’s back throw is one of his most used tools in Ultimate Marvel vs. Capcom 3, due to how he can easily convert it into a full combo. That said, this also often leaves players vulnerable when they end up whiffing the throw attempt. In their latest tutorial, Zissou demonstrates that Doctor Doom has a safer way to try to land throws – his forward throw.

Unlike the back throw, which either leaves Doom doing a standing H when it whiffs, doing a forward throw means that he gets his Hard Kick command normal instead. This attack is both fast (8 frames) and safe due to Doctor Doom’s ability to dash cancel it on block, leaving him at frame advantage. Meanwhile, on hit, he can dash cancel up-forward to convert into a full combo.

Additionally, whiffing a forward throw attempt in the air makes Doom perform a forward foot dive, instead of his gun. While the latter is an important tool, it’s not really ideal for the ranges where it would come out on throw whiff due to its long, 21-frame start up. With the foot dive, however, Doctor Doom can simply maintain pressure, or even convert into a full combo.

In both of the above cases, Doctor Doom can still also convert into a full combo if he lands the forward throw.

Check out the video below to learn more about the proper application of this option select as well as how to convert it into full combo.

Source: Zissou