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Begin Your Killer Instinct Journey with Some Basic Offense Tips from Sajam
While newer players tend to be drawn to Killer Instinct for its ridiculous combos, actually getting in is just as, if not more, important. In his latest video, Sajam shows how players can start some basic yet powerful offense that can help them control the match.
The tutorial below focuses on the fact that meaty attacks on wakeup are quite strong in this game. By using such attacks to continue pressure and condition an opponent on knockdown, players can easily gain control of a match.
Check the video out below and see if this can help put a combo breaker on your losing streaks.
Source: Sajam
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UltraChen TV Streaming Live – Super Smash Bros. for Wii U Discussion with D’Ron “D1″ Maingrette and Gonzalo “ZeRo” Barrios
UltraChen TV is back with yet another broadcast, and a whole new slate of topics to discuss. Tonight, the entire show will once again be dedicated to Super Smash Bros. for Wii U. UltraDavid and James Chen have invited both D’Ron “D1″ Maingrette and Gonzalo “ZeRo” Barrios to return and continue their discussion from last week, so be sure to tune in if you’re interested in learning a bit more about the game.
The stream will be live in this article, but you can also visit Twitch to join the chat.
Watch live video from ultrachentv on www.twitch.tv
Source: UltraChen TV, featured image courtesy of Kara “Karaface” Leung
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Sakura Taunt-Based Safe Jump Can Help Stylishly Bait Reversals in Ultra Street Fighter IV
As we’ve seen recently, Ultra Street Fighter IV taunts sometimes have more applications than just provoking opponents into acting without thinking. It seems that Sakura can now count herself among those with additional applications of taunt thanks to this safe jump trick from BGCallisto.
Pick your favorite taunt–it seems to work with all of them–and hit the battlefield ready to bait some reversals like never before! On top of being a wonderfully reliable safe jump, this setup, which follows a two-hit Sakura Otoshi, uses a taunt to space out the frames before hitting the skies. Once the taunt moves to jump-cancelable frames, Sakura can hop in and keep up the pressure.
Until this circulates more, there’s a good chance that opponents won’t expect this jump to actually be safe. Also, since taunts sometimes draw out aggressive tendencies, you can be ready to punish those reversals.
Source: BGCallisto

