General: Why Nostalgia is Necessary

Why Nostalgia is Necessary

It’s a very common sentiment to hear from people that they want more complex, hardcore MMOs. This is something that even though the age of the hardcore, demanding MMO, where things took forever to happen, where fast travel wasn’t happening, and where lines built up around other players or in-game areas for buffs or completion, is mostly locked in player nostalgia these days.

Darkest Dungeon: Confirmed for PlayStation Vita and PS 4 in 2015

Confirmed for PlayStation Vita and PS 4 in 2015

The Darkest Dungeon team has taken to the PlayStation blog to introduce its game to the console audience. The article gives readers a look at the "stress-based" RPG that is now confirmed as heading to the PlayStation 4 and the PlayStation Vita sometime in 2015. The PC release window has not yet been revealed.

General: The Game Awards Winners Revealed

The Game Awards Winners Revealed

Last night the 2014 edition of The Game Awards was held and it was a super night for fans of all genres and platforms. The winners were announced, some of which are well-known to our readers. Among others, Dragon Age: Inquisition took home Game of the Year and Best RPG, while Destiny brought home Best Score and Best Online Experience, and HearthStone took the Best Mobile/Handheld title.

Stage Transitions, Guard Breaks, and Mysterious Power-Ups – What Street Fighter V May Have in Store

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After the accidental release of the Street Fighter V teaser yesterday, we published a fun piece positing the game’s place in the franchise storyline. But now that we have a longer piece of gameplay to check out, there’s only one thing to do: endlessly pore over every frame for details on the system mechanics.

While I’ve been messing around with Street Fighter for most of my life, I wouldn’t really classify myself as one of the most knowledgeable players around. As such, this breakdown shouldn’t be seen as exhaustive in any way, shape, or form. Still, it should work as a fun discussion starter, so let’s get going.

(A couple of quick notes: like yesterday’s article, this write-up will feature numerous GIFs. In an effort to cut down on load time, you will have to hover over each image to see it in motion. Also, as this is very early gameplay footage, what we see here may not be indicative of the final release, and many things may change between now and launch.)

First off, let’s just take a moment and appreciate these fireball collision graphics. Fellow new generation fighter Killer Instinct opted to go a more…spark-y route with their projectiles, but Street Fighter V’s graphics are a bit more fluid. I’m not going to go on record and say one is better than the other, but the image below sure is pretty.

Next up, we’ve got a quick Chun-Li combo (incorporating the Street Fighter III-esque air special) that demonstrates a few interesting things.

First, it seems as if Street Fighter V will feature launchers that can lead into juggles and true air combos. While a cut is introduced between the moment Chun kicks Ryu into the air and continues her attack, it seems as if this is all one string.

Second, after knocking Ryu back to the ground, Chun attacks him once more while he’s on his back. Whether this will function as a way to OTG opponents or is simply a combo ender for extra damage is currently unknown, because that’s where the combo ends.

In the earlier teaser, Ryu showed off an interesting technique, surrounding himself in electricity and ink swirls (reminiscent of Street Fighter IV). At first, this seemed like a simple intro animation, but the new gameplay has changed my mind on this.

As you can see above, Chun-Li appears to have a similar animation, replacing the wandering warrior’s electricity with what appears to be flowing water. While quite nice in an animation sense, I believe these are our first glimpses at a new gameplay mechanic that powers up a fighter’s abilities.

As you can see in these clips (all of which come after the “power-up” animations), each attack has been granted some additional flair. It seems as if the trailer is making sure we notice there are differences (two fireballs instead of one during Chun-Li’s Kikouken, Ryu’s Hadouken causing knockdown) by showing them later in the trailer, following the normal versions.

But the characters aren’t the only pieces of Street Fighter V possibly receiving some updates. At one point in the trailer, Chun-Li is shown knocking Ryu through a wooden door, seemingly opening up another area of the stage to continue the fight in.

As health bars aren’t included in the footage, we can’t tell if this is a way to inflict additional damage on opponents (after which they will, presumably, return to the main fighting area), a stage transition similar to the Tekken series, or even an animation unique to knockouts.

And, last but not least, this beauty: guard breaks! Obviously, we can’t be certain of this, but the piece we’ve included above looks an awful lot like Ryu is punishing Chun-Li for blocking too much. The use of a special attack (instead of something like, say, a focus attack), leads us to believe Street Fighter V may include this mechanic alongside a much-desired guard meter.

There you have it…all the random stuff I was able to spot in Capcom’s initial batch of gameplay footage. We’re guaranteed a closer look at the game come Capcom Cup later this month, so stay tuned for more.

Of course, we also want to hear from you, our readers! Did I get something completely wrong? Have you found something I missed? Let us know in the comments.

Vainglory: Fledgling MOBA Conquers Mobile

Fledgling MOBA Conquers Mobile

Back in October, I visited Super Evil Megacorp’s lair where the team treated me to an early look at its mobile MOBA, Vainglory. What I experienced that day got my hopes up for a dynamic, fun, accessible MOBA I could take with me anywhere. Now that the game’s been officially released, I’m happy to say I haven’t been disappointed.