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Super Arcade Thursday Weekly feat. Ultimate Marvel vs. Capcom 3, Killer Instinct Streaming Live
The folks over at Super Arcade have just gone live with their Thursday night weekly. This is another installment of their brand new tournament series, marking yet another chapter in the venue’s history as they strike off on their own.
Similar to The Runback, tonight will see competition in both Ultimate Marvel vs. Capcom 3 and Killer Instinct, along with Under Night In-Birth Exe:Late and Persona 4 Arena Ultimax should there be enough interest.
The stream has been included below, but you can also visit Twitch if you prefer to chat with other viewers. Full brackets have been made available through Challonge.
Watch live video from SuperDojo on www.twitch.tv
Source: Super Dojo
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Churning the Butter #15 feat. Ultra Street Fighter IV Streaming Live from San Francisco, California
Over the past few months, Northern California has been stepping their collective game up with regards to consistent events, and one of the big groups behind all this is competitive gaming organization ShowDown. Their weekly Churning the Butter tournament has only been running for a couple weeks, and yet they are garnering a player base on par with other local tournaments around the country. And, as we highlighted in videos from their second outing, some fantastic talent is showing up to throw down and improve their own game.
Tonight, they have once again taken over Folsom Street Foundry in San Francisco, California to put on an Ultra Street Fighter IV tournament for the regional players. If you’re interested in seeing what the NorCal cats have up their sleeves, be sure to check out the stream below and show your support. You can also head on over to Twitch if you prefer to chat.
Watch live video from showdowngg on www.twitch.tv
Want to check these tournaments out for yourself? Well, you’re in luck, because even if you missed out this week, Churning the Butter is held every Thursday at 8 PM PDT during ShowDown’s game night at Folsom Street Foundry. The group also plans to eventually get a ranbat series off the ground at the same venue, so stay tuned for more.
Source: ShowDown
Unannounced Ultra Street Fighter IV Change Shortens M. Bison’s Ultra 1 and Super Charge Times
You want unannounced Ultra Street Fighter IV changes? We’ve got unannounced Ultra Street Fighter IV changes…well change. Singular.
Doopliss recently sent us a video that demonstrates something interesting that happened to M. Bison’s Ultra 1, otherwise known as Nightmare Booster. See, in the transition to Ultra, the dictator’s Ultra 2 had its charge time reduced from 55 frames to 40 frames, naturally expanding the scenarios in which it can be used.
Somewhere along the way, however, it seems as if this change adjustment was also applied to Nightmare Booster. While this doesn’t open up a whole lot of new combo avenues, it can definitely be considered a buff alongside the already improved start-up.
Doopliss shows off a couple of nifty options in the video below.
It isn’t covered in the video, but apparently Bison’s super has seen a similar reduction.
Upon seeing the video, we reached out to Capcom community manager Peter “Combofiend” Rosas for a comment on this matter. Interestingly enough, he says this change was entirely intentional, a statement backed up by its inclusion in the official BradyGames guide and frame data app.
Rosas also relayed that he hopes this gets more people to experiment with Bison, so jump in the lab and see what you can do now that this is more widely known.
Source: Doopliss
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Decapre Borrows Move from Fellow Bison Doll in Ultra Street Fighter IV’s Omega Mode
After weeks and weeks of detailed breakdowns, Capcom’s Tomoaki Ayano has one more Ultra Street Fighter IV character to describe Omega Mode changes for: Decapre.
A newcomer to the Street Fighter IV series, Decapre proved to be quite divisive when she was first revealed. While some were happy to see another Bison Doll finally become playable, others felt as if she was way to similar to Cammy to be considered a new character. Time proved that she brought a ton of new changes to the fighter she was cloned from, and her Omega version throws in a couple more curveballs.
Much like Dee Jay, this assassin will now function as a command character, forgoing her usual charge motions in order to give her quicker offense.
Decapre has also been given a fireball, though the level of strength you choose will be very important to its usefulness. While Invisible Ray’s start-up improves depending on which button you utilize, the recovery will lengthen as a trade-off. The EX version, on the other hand, comes out fast, covers ground quickly, hits twice, and knocks the opponent down.
Her second new addition, Psycho Transaction, pulls inspiration from Juli’s Psycho Charge Beta in Street Fighter Alpha 3. This move allows Decapre to sacrifice a portion of her health for additional super and ultra meter, a high risk move that could pay dividends if utilized effectively.
Decapre’s resources will continue to exchange as long as you charge the move, leaving the possibility of recovering huge amounts of meter. Of course, she can still be knocked out, so you’ll have to be extra careful not to push your luck too far.
Ayano’s full descriptions for both of these moves can be found over on Capcom-Unity.
Source: Capcom-Unity, tip via NightmareSteam




