Just Defends? Stance Properties? LI Joe Breaks Down Street Fighter V’s First Live Match

Street Fighter V’s first match ever this weekend between Capcom’s Peter “Combofiend” Rosas and Twitch’s Mike Ross left us with just enough gameplay to start to see just how different the game is from its predecessor. For those who’d like to hear another competitive player’s impressions of the game, Joe “LI Joe” Ciaramelli has provide an in-depth analysis of the specific mechanics he noticed.

Joe’s breakdown covers a few things that some folks might have missed, including small details like the change in the angle of  Ryu’s air Tatsumaki, the massive hitstun doled out by counter-hits (something that Joe predicts will really be important in the game), the multi-hit property on some of Ryu’s Hadoukens, and the unique blocking mechanic that seems similar to the Just Defend technique seen in Capcom vs. SNK 2 and Garou: Mark of the Wolves.

Check out the video below and see if he’s covered anything else that you may have missed.

Source: LI Joe

EVE Online: Why A Trailer Matters

Why A Trailer Matters

The other night I was participating in an annual tradition by getting ready sit down to think about starting to consider a possible temporary return to EVE Online, a tradition in my house since I first started my account in July of 2004. EVE Online will either pull you in completely, tempt you once in a while, or turn you off immediately. I fall in the category of the occasional temptation. Now that the game says you can "train multiple characters at once", I was once again tempted.

Warhammer 40.000: Eternal Crusade: Prototype UI – HUD Revealed

Prototype UI - HUD Revealed

Hail fellow Crusaders, and well-met. This week we are going to look at the recent reveals of the UI/HUD for Behaviour’s upcoming MMO-shooter, Eternal Crusade. Last week, on the Eternal Crusade Twitch show, Into the Warp, Nicolas Brunoni, the lead designer of the User Interface and Head Up Display, along with Peter Rockwell, who is the guy who takes Nicolas’ ideas and determines if they are feasible, and if not, determines how to make them work within the game engine.

General: The Worlds Belong to Us

The Worlds Belong to Us

Back in 2012 there was this little MMO darling that was loved by many, one that I personally wanted to try out but never got the chance to. That gem of a game was called Glitch. MMO bloggers that I follow spoke nothing but praise and the announcement of the shutdown hit fans hard. Thankfully, unlike many MMOs that shut down Tiny Speck was able to put the art and code from Glitch into the public domain.

Star Wars: The Old Republic: Shadow of Revan RIP #2 – New Planets

Shadow of Revan RIP #2 - New Planets

Introducing new environments to explore is a staple of MMORPG expansion packs, and Shadow of Revan does not disappoint. After the prologue missions, the new content kicks off on the relatively obscure planet of Rishi, home to some interesting looking bird folk and a whole lot of pirate business. Bioware reached way back and dipped into the classic trilogy for the second planet (or rather moon), Yavin 4, recognizable to fans as the home base to the Rebellion in Star Wars Episode IV: A New Hope.

The Witcher 3: Wild Hunt: Ciri Confirmed as Second Playable Character

Ciri Confirmed as Second Playable Character

CD Projekt Red hinted last week that a second playable character would be included in the forthcoming The Witcher 3: Wild Hunt. Today, the company announced that it will be Ciri, mentored by Geralt himself. Players will play as Ciri at critical junctures in the story, though she will not be able to be selected as the default player character.

Grab Ultra Street Fighter IV’s 1.04 Patch Now – Balance Changes, Omega Mode, and More

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If you weren’t among those eagerly awaiting the latest Ultra Street Fighter IV update early this morning, here’s some great news: the 1.04 patch is now available to download for PlayStation 3, Xbox 360, and Steam.

This update brings a ton of new content to Capcom’s flagship fighter, including a decent amount of balance changes, the unique Omega Mode, trials for the Ultra newcomers, and more.

A full list of gameplay adjustments can be found here, and you can download an Omega Mode movelist by clicking this link.

The next set of Ultra Street Fighter IV costumes will be up for purchase tomorrow, December 16.

Source: Capcom-Unity

Origins Of Malu: Origins is Back on Track

Origins is Back on Track

Last week we got the chance to sit down with Origins of Malu’s Michael Dunham to discuss the current state of development and some of the new changes coming to the game for 2015. The game is set for Steam early access coming up in the next few weeks and Mike’s team has been working hard to get everything ready to go. Mike explained a few of the exciting new goals coming up with early launch as well as some of the pitfalls the team faced when developing an independent MMO.