Cody, Rose, Yang, and More Show Off Their Reset and Stun Potential in Ultra Street Fighter IV

Landing a hit and proceeding to turn it into the longest barrage of blows possible based on current meter, screen position, and planetary alignment is a satisfying feeling, but there’s something to be said about strategically cutting those combos short to reset damage scaling instead. It’s risky, sure, but if your opponent isn’t prepared, they’ll likely end up in a lot more pain than they would have been if you had just stuck to the single combo approach.

One of the most interesting things about resets in Ultra Street Fighter IV is the fact that some of them just look downright confusing. In the video below, you’ll see a good deal of these confusing resets, though its main goal is to demonstrate the power that can come from combos pairs that are properly-built to net a planned stun which can, in some cases, nearly close out the match itself.

Source: Joakim Tynell

Link Jab Cancel Technique Allows for Infinites in Super Smash Bros. for Wii U

As is the case with most video games, fighting game developers can never fully account for the resourcefulness of their respective communities. Try as they may, things will be discovered in their games that never even crossed their minds as soon as it lands in the hands of competitive players. You can almost always expect infinites, unblockable setups, and a wide array of other unintentional techniques to be sussed out by diehard players.

One such technique in Super Smash Bros. for Wii U was recently outed by a player named Dan Salvato. He’s observed that, with a bit of executional finesse, you can cancel the first hit of Link’s jab string with a crouch in order to reuse that same attack continuously.

Of course, in a game such as Smash, this is only viable depending on the factors involved, including the character that’s being attacked, what percentage they are at, and more.

Salvato had various players check his work at Apex 2015 this past weekend, lending further credence to its usefulness. You’ll find a full demonstration and some explanation for why this works in the video below.

Source: Dan Salvato

Get Ready to Fight with Team NINJA’s Beginner Tutorial Series for Dead or Alive 5 Last Round

With less than a month until the release of Dead or Alive 5 Last Round, Team NINJA has launched a brand new fighting game tutorial series for the upcoming title. These videos are designed to help total newcomers to the genre grasp the basics of 3D fighting games.

In this first installment, Team NINJA’s Peter and Brianna focus on basic strikes and how to string them together to form combos. More importantly, they go over how to properly delay button inputs for certain strings to be able to get the correct strings to come out for specific combos.

Give the video below a spin, or better yet, share it with your friends who may be interested in getting into the genre.

Dead or Alive 5 Last Round hits PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 in North America on February 15, with a PC release to follow on March 30.

Source: Team NINJA