Florida’s Tayson Defas Hypes Upcoming Final Round 18 Exhibitions with Scenes from Saint Seiya

While tournament play is where much of our attention lies during events, side exhibitions are uniquely special in their ability to hype up a crowd and get the community involved in their favorite games. They can spawn in a variety of ways, but the most common is definitely the age-old tradition of trash talking.

Trash talking can manifest naturally, through calculated discussions beforehand, or even via unfortunate diss tracks, but Florida’s Tayson Defas has taken a rather novel approach to calling folks out in recent weeks.

At the most recent Frosty Faustings, perennial punching bag OMG Itz Andre took the opportunity to jump on the mic (still hot from a strong win against Chicago’s Frankie G) and challenge anyone who happened to be watching to an Ultimate Marvel vs. Capcom 3 exhibition. Defas, with whom Andre appears to have some history, accepted that challenge.

Because his acceptance played out mostly through stream chat, however, Defas took this one step further to ensure his plans for Final Round 18 were acknowledged.

But, apparently, that wasn’t enough, because later on Defas would target the entirety of C.O.R.N. (Coalition of Real…Nice Guys), a Midwestern group of competitors to which Andre belongs. What resulted was yet another video with the same special flair as the first.

Sure, these are a little cheesy, a little corny (eh?), but they also showcase the interesting ways in which our scene crafts storylines. It’s natural, it’s grassroots, it’s pure fighting game community, and we love it. Let us know what you think in the comments.

Source: Tayson

Shards Online: Random Events and the Shape of Many Worlds

Random Events and the Shape of Many Worlds

Since their successful Kickstarter last year, Citadel Studios’ Shards Online has largely gone dark in terms of PR and outreach. Contrary to other KS games with multi-million dollar budgets, they’ve been focused more on making the game that adding pledges, because their staff and budget dictate as much. I caught up with Citadel’s Derek Brinkman to chat about the state of Shards and their plans for Alpha and Beta this year.

Arc System Works to Give Talk on Guilty Gear Xrd -SIGN-‘s Art Style at Game Developers Conference 2015

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One of the most distinct things about Guilty Gear Xrd -SIGN- is its art style. Through a combination of cel shading, untweened animations, and a few other tricks, the game manages to capture the feel of old-school hand drawn sprites with modern day 3D polygons.

To shed further light on the work they have done here, Arc System Works will be holding a talk at the 2015 Game Developers Conference when it arrives at the Moscone Center in San Francisco, California next onth. The discussion, which will feature Arc System Works’ director and technical artist Junya Christopher Motomura as its speaker, will focus on the game’s art and what it took to capture the graphical charm of a classic 2D fighter in Unreal Engine 3.

The talk will take place at Room 206 in the West Hall on Friday, March 6 from 1:30 PM to 2:30 PM and is open to anyone with either an All Access Pass or a Main Conference Pass. Be sure to check it out if you plan on attending.

Source: Arc System Works via Polycount