Stop Monkeying Around and Pick Up Some High-Level Techniques for Super Smash Bros. for Wii U’s Diddy Kong

Diddy Kong’s Super Smash Bros. for Wii U iteration doesn’t need much of an introduction. Stick him on a stage with a low ceiling and suddenly there’s little chance that his opponent will come out on top–well, actually, there’s a very good chance that his opponent will be knocked right off of the top. If you’re looking to expand your Diddy horizons to include techniques beyond the infamous down throw to up air, this video from My Smash Corner has plenty to offer.

You’ll learn how to use Diddy’s Monkey Flip to add momentum to his crawl as well as change his momentum midair through Pop Gun reverse canceling–two techniques that allow for serious baiting potential. My Smash Corner also covers some tips and tricks surrounding Diddy’s recovery move that should help make him harder to put down.

Source: My Smash Corner

General: Two Lessons From February

Two Lessons From February

The MMOG category is large and diverse enough to be a consistent source of interesting news and food for thought. Last month, as usual, there was no shortage of news about individual MMOGs. February was also rather interesting for those among us, myself included, who track what’s going on in the industry and the market. During the past few weeks, we had the chance to learn at least a couple of notable lessons… if we didn’t know them already.

General: The Blame Game

The Blame Game

Normally I just find a way to blame players for the problems in the market, wait for the accusations of being "a dev kiss-ass" or "biased" (if that word is ever used correctly, I wouldn’t know) or "a troll" and then move on to the next piece. The freelancer is just a handyman with words; we have to keep moving on to the next one and the next one so a little hate doesn’t hurt us. This process is nothing new.