Evo 2015 to Use Persona 4 Arena Ultimax’s Current Console Build

p4u2-cover-japan-large-622-crop

While it’s always an exciting proposition when an Arc System Works fighter is include in the official Evolution lineup, competition ends up being a little awkward due to the frequency their titles are updated. Such is the case with Persona 4 Arena Ultimax, which saw a huge update applied to the arcade version back in January that’s yet to arrive on consoles.

Earlier this evening, Atlus made a clear announcement regarding their intentions for Persona’s showing at Evo 2015, stating that the tournament will be played out using the technically outdated build currently available on PlayStation 3.

Among the huge list of changes applied to the game in ver.2.0, some of the most prominent involve adjustments to make Shadow characters more competitively viable, various tweaks to damage, and more.

Although this is good news for players who haven’t had the same amount of time with Ultimax’s latest patch as their Japanese counterparts, it’s another example of how staggered patch releases across regions can negatively impact a title’s competitive scene by putting them on uneven footing.

Furthermore, Atlus USA public relations manager John L. Hardin has teased more information about the game’s Evo 2015 showing that he believes folks will enjoy. Stay tuned for further details.

Evo 2015 is scheduled for July 17-19 in Las Vegas, Nevada. More details can be found through the event’s official website.

Sources: Atlus USA, John L. Hardin

General: Getting to Know Moonrise

Getting to Know Moonrise

Moonrise first caught my eye with its distinctive art style. Really, it reminded me of Free Realms, one of my favorite casual MMOs that featured some of my favorite graphics. I’m a bit of a fan of stylized graphics. I also noticed that Moonrise offered monster collecting and combat, not something I am normally a huge fan of, but it looked so nice I continued to get excited.

Bandai’s Katsuhiro Harada and Michael Murray Discuss Tekken 7’s Time-Release Characters, Early Arcade Focus, and More

As part of their Tekken 7 showing at Final Round 18, Bandai Namco Games’ Katsuhiro Harada and Michael Murray sat down with Aris Bakhtanians of Avoiding the Puddle to discuss the newly-released title.

This special installment of Avoiding the Puddle Live touched on a variety of topics, including Bandai’s continued focus on arcade releases, the differences in their development goals when compared to other studios, a rough schedule of when fans can expect to see Tekken 7’s time-release characters debut, and a whole lot more.

One exciting thing fans can look forward to, according to Harada, is the reveal of the game’s very first post-release cast member later this week. They plan to hold a special stream at their Japanese headquarters, so stay tuned for more information as we near the weekend.

If you missed out on watching this live, be sure to check out the archive below for the skinny and a bit of gameplay footage.

Source: Avoiding the Puddle