Archlord 2: A Tale of Two Grinds

A Tale of Two Grinds

This new iteration – Archlord 2 — is set in the same setting as the previous version but in an alternate universe, sort of. I wouldn’t worry so much about it because all of the lore and imagery of the game is really just a wrap around a series of button-pushing mechanics that only become half-fun once the player has spent hours and hours grinding bad, level-based quest after another (trust me, you won’t even look at what the quests say, they are that repetitive.)

Rest Easy, Street Fighters; Mortal Kombat X to Allow Alternate Input Methods

mkx-dvorahsubzero-622-crop

According to the folks at NetherRealm Studios, Mortal Kombat X will feature alternate control schemes, allowing those who aren’t used to the series’ deliberate inputs to use more common motions like quarter-circles, half-circles, and more to perform special attacks.

Not only does this give players transitioning from other titles a better way to get their feet wet, it also lessens the frustration Mortal Kombat’s traditional controls can often cause for those who prefer to play on arcade sticks over regular controllers.

Injustice: Gods Among Us included a similar option in its settings, and it’s great to see NetherRealm again looking out for players that may not be in their core fanbase. This should definitely help Street Fighter players excited for the upcoming title breath a sigh of relief; I know I have!

Mortal Kombat X is scheduled to release for PlayStation 4, Xbox One, and PC on April 14, with PlayStation 3 and Xbox 360 releases planned for summer.

Source: NetherRealm Studios