The Trove site has been updated with a mini preview of the next game update called Fish ‘N’ Ships. In the preview, players get a good look at least one of the ships that players will be able to craft or Mastery. Players need to beware, however, in that ships can be sunk by those scurvy denizens of the high seas, pirates!
Rift: Budgie Madness Through March 25th
A little late to the party but never too late to get your Budgie on is the news that players can earn Rift in-game currency to saddle up a budgie thanks to the return of Budgie Madness. Taking part in daily races and saving up bird seed will allow players to take home one of these fine feathered friends.
Rumor Update On Samoa Joe Going To WWE, Paul Heyman Hypes Tonight’s Face-Off, Curtis Axel – Snoop
Huge Name Kicking Off Tonight’s WWE RAW, Rock Taking Over Revolt TV, NFL Analyst Talks Battle Royal
Hector Lombard Suspended, Fined by Nevada Commission for Failed UFC 182 Drug Test
UFC welterweight Hector Lombard was issued a one-year suspension by the Nevada Athletic Commission (NAC) on Monday due to his failed post-fight drug test from UFC 182.
Mortal Kombat X Almost Had Stage Transitions
With Mortal Kombat X, NetherRealm Studios seems to be applying some lessons learned from their previous game, Injustice: Gods Among Us, when it comes to stage interaction. Though at a smaller scale than its predecessor, the upcoming title allows characters to utilize parts of the arena to attack or move throughout the stage.
That said, there is one feature from the DC Comics fighter that hasn’t been seen in Mortal Kombat X – stage transitions. Unlike Injustice, players won’t be able to knock their opponents into different areas for a damage boost.
According to creative director Ed Boon, however, that almost wasn’t the case. They planned to include stage transitions early on, he said in reply to a fan question on Twitter, but the mechanic was later removed.
This isn’t all that surprising, seeing as game’s typically cut planned features as they prove to be unfeasible, but one can’t help but wonder how the game would look if this particular piece of gameplay was kept in the final build.
Would you have liked to see stage transitions in Mortal Kombat X? Or should they remain a feature exclusive to Injustice? Feel free to share your thoughts in the comments below.
Source: Ed Boon



