WWE Tells Wrestlers Not To Tweet About Triple H Biopic Parody, Director Comments
The Rock To Face Brock Lesnar At WrestleMania 32?, Latest JBL & Renee Show, Larry Zbyszko
Flashback Audio: Honky Tonk Man Talks Not Dropping IC Title To Randy Savage, Ultimate Warrior, More
Final Round 18 Streaming Live from Atlanta, Georgia
The tournament season is kicking into gear this weekend with the eighteenth entry in one of the long-running Final Round series. Hosted every year in Atlanta, Georgia, Final Round represents one of the largest events of the year, attracting players from around the US and the world.
Tekken 7 Makes its North American Debut
With Atlanta representing one of the strongest Tekken scenes in the US, Final Round 18 is a fitting event for the North American debut of Tekken 7. Bandai Namco’s Katsuhiro Harada will be bringing the newly released fighter to FR18 for US players to get their hands on the game for the very first time.
Capcom Pro Tour and Battle Royal 2015
Final Round 18 is the first premier tournament of the Capcom Pro Tour. The winner of the Ultra Street Fighter IV singles tournament will qualify for Capcom Cup, while the top 16 placers will earn ranking points towards the event. FR18 is also a part of the Dead or Alive 5 Last Round Battle Royal 2015, awarding the winner a trip to the Grand Finals at NEC XVI.
Players
As a Capcom Pro Tour premier event, Final Round has caught the eye of many international players, including a host of players from Japan. MCZ|Daigo Umehara, MCZ|Tokido, MCZ|Mago, EG|Momochi, RZR|Fuudo, RZR|Itabashi Zangief, Kazunoko, Kitasenju DJ, Bonchan, BE|ABEGEN and Lingo will be representing the Land of the Rising Sun. Other international players include INFILTRATION and JDCR of South Korea, RZR|Xian and Zhi of Singapore, AVM|GamerBee of Taiwan, QANBA|Xiaohai and QANBA|Dakou of China and Imstilldadaddy of the UK. And of course, expect to see a large number of players from around the United States.
Stream
Final Round 18 will be brought to you via live broadcast by Team Spooky, CapcomFighters, FunkyP, Sixfortyfive, Smash Studios and Kombat Network.
Friday will kick off the weekend with team events, including Curleh Mustache Battle Royale 5, hosted by BROKENTIER and IFC Yipes. Currently 14 teams are confirmed to participate in this Ultimate Marvel vs. Capcom 5 regional 5on5. In addition the the team tourneys, a number of smaller singles events will be starting today.
Team Atlanta
Team Control
Team BROKENTIER
Team Florida
Team Texas
Team NorCal
Team SoCal
Team Alternate Time East Coast
Team Midwest
Team Carolina Pride
Team Florida 2
Team Louisiana
Team World
Team San Diego
Team Spooky
Watch live video from TeamSp00ky on www.twitch.tv
Capcom Fighters
Watch live video from CapcomFighters on www.twitch.tv
FunkyP
Watch live video from FunkyP on www.twitch.tv
Sixfortyfive
Watch live video from Sixfortyfive on www.twitch.tv
Smash Studios
Watch live video from SmashStudios on www.twitch.tv
Kombat Network
Watch live video from KombatNetwork on www.twitch.tv
Source: Final Round
Retro Riptor, Various Balance Changes Planned for Killer Instinct’s Hisako Update
Much like with previous character launches, Iron Galaxy Studios plans to attach a bunch of content to Hisako’s release, including a brand new retro skin for fellow season two fighter Riptor, balance changes for a majority of the cast, and more.
Feeling as if a static image wouldn’t do her justice, Microsoft Studios’ Adam Isgreen has released a quick Vine of Riptor’s retro outfit, revealing a more classic, organic look than her current digs.
Of course, the meat of this patch will lie in its balance changes, and there’s quite a few. Due to being the most recently released character, Aganos sees its fair share of adjustments in this update, but folks like Kan-Ra, Fulgore, and Orchid haven’t been forgotten. Give the list a scan below and let us know what you think.
System Changes
- Fixed an issue that allowed you to use a Counter Breaker after a manual all the way up until the manual was over, even well after the Breaker window had passed. Now, you can only use the Counter Breaker if your opponent is still in their Breaker window. This prevents a bug where you could do your Counter Breaker very late after a juggle hit and break the game’s physics for the rest of the match.
- The Natural Born achievement for reaching Killer tier is fixed. People that are currently in Killer will receive it after playing 1 match in Killer once they update to 2.5.
Thunder
- Move Change: Call of Sky (Projectile Attack Move) has been removed from the game and replaced with Call of Sky (Dash Buff Move).
- The new Call of Sky strikes Thunder with a bolt of lightning, causing him to enter a charged state and crackle with electricity.
- His next dash will consume his charged state and be replaced with an Instinct dash (Murder of Crows), including all of its features.
- You can only hold one charge at a time, but hitting Thunder will not remove his charge. The charge will expire if unused after 8 seconds.
- The team felt that the old Call of Sky was not accomplishing the goal of forcing players to fight you at a bit less than full screen. We also felt that it was a bit too difficult to get in during certain matchups, and this new Call of Sky is a fun and versatile way to extend Thunder’s arsenal in the spirit of a grappler.
Jago
- Increased the size of hitboxes on the Tiger’s Fury Enders so they won’t ever miss crouching opponents.
Glacius
- Cold Shoulder attack box goes deeper into Glacius’ body.
- Light version becomes active 2 frames earlier.
- Medium version becomes active 3 frames earlier.
- Heavy version becomes active 4 frames earlier.
- This change should help with being able to wipe out Kan-Ra’s swarms using Cold Shoulder as intended.
- Frame advantage increased on Cold Shoulder to match earlier startup noted above. When close, advantage is the same as before. Better than before advantage is possible now when hitting late.
- Fixed a bug causing his Puddle Punch Enders to drop when cursed by Kan-Ra.
- Made his grab attack box taller so that characters couldn’t sneak under it in unintended ways.
Orchid
- F+HK is now immune to throws from frame 9 until 39.
- Orchid can now cancel Ich Ni San into Shadow moves on block.
- Shadow Uppercat is no longer counted as in-air until frame 2. This should increase the priority of its first hit.
- Fixed a bug that got introduced in the Aganos update that caused Orchid’s Ultra Ender to cause an air wall splat instead of the expected ground wall splat.
Fulgore
- Fulgore’s Heavy Eye Laser now travels a reduced distance.
- Light and Medium Eye Beams when used as Manuals are now breakable.
- You can now cancel Devastation Beam into Instinct Activation.
TJ Combo
- Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
- Tremor’s Shockwave doesn’t come out behind TJ anymore.
- Knee attacks have more recovery, but inflict more blockstun. Frame disadvantage will be similar on block.
Spin Fist is now 0 on block, instead of +1. - When used as part of a combo after a Wall Splat, Shoot Toss damage has been greatly reduced.
Maya
- Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
- Fixed a bug that allowed Maya to use forward dash into HK before the round begins.
Kan-Ra
- Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
- Recovery after Sacrifice is now longer, and the attack box size of the explosion has been reduced. Characters who read this with a jump back won’t be hit as easily and should have enough time for a punish in most situations now. Kan-Ra will not be able to replace his Sand Trap for free on hit anymore, either.
- The startup portion of Swarm is now a projectile instead of a physical hit, so you can projectile invulnerable through it as expected.
- Standing Heavy Kick (Sand Spray) and Crouching Heavy Kick (Anti Air Sand Upheaval) are no longer counted as physical hits, and are now projectiles so that you can use projectile invulnerable attacks to go through them as expected.
- All HK “Sand” Buttons are now considered Special moves.
- Linker Shadow Swarm can now manual into Heavy buttons.
- Jumping Heavy Kick (Dune) is now breakable.
- Fixed a bug causing Kan-Ra’s backdash to not have invulnerability. Also realigned his Head vulnerable box on his forward dash.
- Fixed a bug that caused whiffing a c.HK (Sand Upheaval) to turn any knockdown into a hard knockdown.
- Fixed a bug that let Kan-Ra cancel Shadow Linkers into another Linker.
Riptor
- Performed a full cancel window pass on Auto Doubles, Linkers, and Shadow Linkers to make responsiveness and feel more similar to Season 1.
- Fixed a bug causing Riptor to recover from Throw attempts 7 frames faster than the rest of the cast.
- Fixed a bug causing Shoulder Charge Enders (Lv2, 3, and 4) to deal more damage than intended.
- Fixed a bug that caused Talon Rake, Flame Carpet, Flame Arc, and Flame Wall to remove Aganos’ Chunks on block.
- Fixed a bug that caused an unbreakable Opener->Ender situation after Predator MK Tail Stings.
Aganos
- Natural Disaster Hop now hits overhead on the way down only.
- Natural Disaster Hop causes a hard knockdown on airborne opponents so they cannot quick rise to punish this on hit.
- Close Standing MP now hits overhead.
- Shadow Natural Disaster is much lower profile on startup and while being held. It is also projectile immune on startup and while held, but not while moving forward.
- Shadow Natural Disaster’s final hit can recapture airborne opponents. It has a larger auto double cancel window as a result, and a shorter manual cancel window (though a heavy manual is still possible.)
- New Command Normal – Back + LP anti air flick. Still has flick’s projectile destroying properties.
- All LP buttons have larger projectile destroy boxes.
- Ender damage tweaked. Pulverize and Natural Disaster Enders hit a bit harder. Low level Payload Enders do a bit less.
- Fixed a bug that allowed you to Instinct Cancel Shadow Ruin on hit. Also fixed a bug preventing you from using an Instinct Cancel on block.
- Fixed a bug that caused manuals to change speeds depending on Chunks, leading to inconsistent linker to manual rules depending on chunk load.
- Fixed a bug that caused Walls to not take damage on Aganos’ knockdown if that knockdown killed him in some situations.
- Fixed a bug preventing Light Natural Disaster Linker from working after some Manuals.
- Fixed a bug prevented specials from coming out using the Heavy Punch button during the Light>Medium Peacemaker chain combo.
- Fixed a bug that caused a Heavy Kick to sometimes come out after activating Instinct.
- Fixed a bug that caused Level 4 Pulverize Ender to whiff if you used a Heavy Kick Auto Double before it.
- Fixed a bug that prevented the Peacemaker from breaking when Aganos attempts a Counter Breaker.
- Fixed a bug preventing Peacemaker from breaking when you start Shadow Natural Disaster.
- Fixed a bug that caused Wall Crashes to play during Hitstop, making those moves unbreakable instantly.
- Fixed a bug that could cause Natural Disaster to roll the wrong way after whiffing a Ruin.
- The size of Aganos’ Yellow character collision box is reduced after frame 6 of recovery from a blocked Ruin. This was preventing certain moves from punishing the recovery.
- Fixed a bug that prevented the KV penalty on multiple recaptures after an Ultra from triggering.
- Fixed a bug that caused the Level 2 version of Pulverize Enders to whiff after HK Auto Doubles.
No word has been shared as to when this update will officially launch, but players can expect it to drop sometime before the end of the month.
Source: Ultra-Combo
UFC Fight Night Weigh-in Results: Demian Maia, Ryan LaFlare Hit Marks
Those still unaware of Ryan LaFlare’s presence in the Ultimate Fighting Championship’s welterweight division might soon be forced to take notice.
Wondering Who’s at Final Round 18? Check Out Our Pool Breakdown
As I’m sure many of you are aware, Final Round 18 is scheduled to kick off later today. One of the few North American events that can even come close to Evolution’s stature, this east coast tournament series regularly boasts large turnouts and incredibly hype moments every year.
Plus, as Capcom Pro Tour 2015’s first premier stop, talented players from around the world have made the trip to Atlanta, Georgia to earn their spot at Capcom Cup and pick up some extra cash along the way.
Unfortunately, information on the event has been hard to come by the past few weeks. With the recent release of pool assignments, we decided to take the time and break down just who will be competing across Final Round’s official lineup this weekend.
Please keep in mind that these are likely far from complete, seeing as last minute sign-ups will be available for competitors today, but they should offer up a good idea of the big names involved in each game. Feel free to let us know who we missed in the comments!
- Pool 01 – EG|Momochi, JiBbo
- Pool 02 – MoM|Velociraptor, CU|Ludovic
- Pool 03 – EG|K-Brad, GOL.UG|Flash House
- Pool 04 – Filipino Champ, CCG|Air
- Pool 05 – RZR|Itabashi Zangief
- Pool 06 – PIE|Smug
- Pool 07 – Julio, KIT|Nice1, GS|gllty
- Pool 08 – MCZ|Mago, Damdai
- Pool 09 – RZR|Xian, GG|Sherryjenix, Dafeetlee
- Pool 10 – MCZ|Tokido
- Pool 11 – FlashMetroid
- Pool 12 – EG|Justin Wong, cE|WA Psycho, MLSwear
- Pool 13 – Filipinoman, TS|Min
- Pool 14 – AVM|GamerBee, VGP|Chaotix
- Pool 15 – pH|LPN, Hsien Chang, Tampa Bison
- Pool 16 – Infiltration, BT|Viscant
- Pool 17 – Kitasenju DJ, Flocker
- Pool 18 – TSC|Sanford Kelly
- Pool 19 – Snake Eyez
- Pool 20 – Zhi, TS|Arturo Sanchez
- Pool 21 – RZR|Fuudo, IFD|Humbag
- Pool 22 – CCG|Chris Tatarian
- Pool 23 – EG|PR Balrog
- Pool 24 – MCZ|Daigo Umehara
- Pool 25 – PIE|Citiofbrass
- Pool 26 – Team Seaslug, Kreymore, l|Nuckledu
- Pool 27 – Bonchan
- Pool 28 – UM|imstilldadaddy
- Pool 29 – Lingo
- Pool 30 – EG|Ricky Ortiz
- Pool 31 – Rico Suave, DL|Four Wude
- Pool 32 – Kazunoko, AVM|Kelvin Jeon
- Pool 01 – EG|Justin Wong, AW|RoachKing
- Pool 02 – BE|ABEGEN, BT|Marlinpie, IOG|Rusty Shackleford
- Pool 03 – CTRL|Unknown
- Pool 04 – KiT|Cloud805, GB|DapVip
- Pool 05 – Flocker, Dr. Snaketits
- Pool 06 – BT|Clockwork
- Pool 07 – CTRL|RayRay
- Pool 08 – Jrosa, FlashMetroid
- Pool 09 – iG|Full Schedule, CORN|JDM
- Pool 10 – TFA|OMG Itz Andre, EG|PR Balrog, AL|Kinderparty
- Pool 11 – Paradigm, Stone, TSC|IFC Yipes
- Pool 12 – KiT|SBK, BT|Viscant, Zeohawk
- Pool 13 – CTRL|Flux
- Pool 14 – Ranmasama, NeoKarsh
- Pool 15 – BT|Angelic, PAG|Crazy Joe, GS|gllty
- Pool 16 – Filipino Champ, Taekua, CTRL|Pzpoy, Kazunoko
- Pool 01 – JDCR, G A G G U N I
- Pool 02 – KOR, Mateo
- Pool 03 – JustFrameJames
- Pool 04 – KoDee
- Pool 05 –
- Pool 06 – RBL|Speedkicks
- Pool 07 – Inkognito
- Pool 08 –
- Pool 09 –
- Pool 10 – S9|El Gallo Negro
- Pool 11 – Shinblade
- Pool 12 – Mr. Naps
- Pool 13 – pokchop
- Pool 14 – KiT|Lil Majin
- Pool 15 – PI|Trungy, VDO
- Pool 16 – LUYG|Rip, ShinkuuR
- Pool 01 – BE|ABEGEN
- Pool 02 – DC|The Arm, BT|Viscant
- Pool 03 – Zinac, Jin, Joe Shyne
- Pool 04 – Shinobi
- Pool 05 – DaiAndOh, MacArthur Blunts
- Pool 06 – Stone, BT|Koogy, FlashMetroid, Miller2B
- Pool 07 – BT|MarlinPie, Eshi, 2GB Combo
- Pool 08 – Psykotik, CORN|A.X.I.S.
- Pool 09 – Kensou, Argenrost
- Pool 10 – AL|Ailerus, JCS|ShinSyn, Kazunoko
- Pool 11 – BT|Angelic, Shinblade
- Pool 12 – zenzen, nobodyexe, CTRL|Flux
- Pool 13 – DC|Juggernaut
- Pool 14 – Kurumster
- Pool 15 – R0BOT, Hotashi
- Pool 16 – Ariscool, FF|ElvenShadow
- Pool 01 – Shinobi
- Pool 02 – Eshi, JCS|ShinSyn, Miller2B
- Pool 03 – Psykotik, 2GB Combo
- Pool 04 – Kurumster
- Pool 05 – Stone, CTRL|Flux, nobodyexe
- Pool 06 – Hagure
- Pool 07 – Zeohawk
- Pool 08 – Argenrost, DC|The Arm
- Pool 01 – TSC|CDjr, RM|JagoBlake, Argenrost, GOL|KrucialB
- Pool 02 – LUYG|Rip
- Pool 03 – PaulB, RM|GnarlyFeats
- Pool 04 – Rico Suave
- Pool 01 – Rico Suave, Argenrost
- Pool 02 – TSC|CDjr, CORN|JDM, Filipinoman
In addition to the singles tournaments, two notable team exhibitions are scheduled for the weekend as well: Curleh Mustache Battle Royale 5 and Battle By the Backyard, focusing on Ultimate Marvel vs. Capcom 3 and Guilty Gear Xrd -SIGN- respectively.
While full team lineups for the former have been hard to come by, you’ll find info on both of these events below.
- Team Atlanta
- Team Control
- Team BROKENTIER
- Team Florida
- Team Texas
- Team NorCal
- Team SoCal
- Team Alternate Time East Coast
- Team Midwest
- Team Carolina Pride
- Team Florida 2
- Team Louisiana
- Team World
- Team San Diego
- Team Chicago – FF|ElvenShadow, blackSNAKE, Sym, Zinac, JCS|ShinSyn
- Team Alabama – Doren2K, SolidPlay, Raekw0n187, Shinobi, Nagato
- Team Florida – DC|FlashMetroid, Senkei, DC|Juggernaut, DC|The Arm, DC|Mystic
- Team Vet Coast – MacArthur Blunts, TS|NerdJosh, BT|MarlinPie, TS|Lord Knight, DaiAndOh
- Team Georgia – dot_Nova, Daedalurus, Ariscool25, Eshi, Nitronoodlez
- Team Texas – Boost|Jan, R0BOT, Kensou, Sylint, Joe Shyne
- Team Tenkai – KiT|Shinblade, KrazyKorean, TheSlyMoogle, Yasha, ???
- Wild Card – To be decided at venue
As for when games will start each day, we’ve also gone ahead and organized the full tournament schedule below according to the various broadcasts. As always, these run at Tournament Standard Time, so expect some fluctuation.
Friday
| Event | EDT (Local) | PDT | GMT |
| Curleh Mustache | 4:00 PM | 1:00 PM | 8:00 PM |
| USFIV Teams | 8:00 PM | 5:00 PM | 12:00 AM |
| Exhibition | 10:00 PM | 7:00 PM | 2:00 AM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| DOA5LR | 10:00 AM | 7:00 AM | 2:00 PM |
| UMvC3 | 2:00 PM | 11:00 AM | 6:00 PM |
| Cosplay | 5:00 PM | 2:00 PM | 9:00 PM |
| TTT2 | 6:00 PM | 3:00 PM | 10:00 PM |
| UMvC3 | 8:00 PM | 5:00 PM | 12:00 AM |
| Exhibition | 10:00 PM | 7:00 PM | 2:00 AM |
Sunday
| Event | EDT (Local) | PDT | GMT |
| GGXrd Top 8 | 10:00 AM | 7:00 AM | 2:00 PM |
| DOA5LR Top 8 | 12:00 PM | 9:00 AM | 4:00 PM |
| UMvC3 Top 8 | 2:00 PM | 11:00 AM | 6:00 PM |
| TTT2 Top 8 | 4:00 PM | 1:00 PM | 8:00 PM |
| Exhibition | 10:00 PM | 7:00 PM | 2:00 AM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| USFIV | 10:00 AM | 7:00 AM | 2:00 PM |
Sunday
| Event | EDT (Local) | PDT | GMT |
| USFIV | 7:00 PM | 4:00 PM | 11:00 PM |
Friday
| Event | EDT (Local) | PDT | GMT |
| USFIV Teams | 4:00 PM | 1:00 PM | 8:00 PM |
| GGXrd Teams | 8:00 PM | 5:00 PM | 12:00 AM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| GGXrd | 10:00 AM | 7:00 AM | 2:00 PM |
| GGXrd Top 32 | 6:00 PM | 3:00 PM | 10:00 PM |
Friday
| Event | EDT (Local) | PDT | GMT |
| KOFXIII | 4:00 PM | 1:00 PM | 8:00 PM |
| Open Anime | 7:00 PM | 4:00 PM | 11:00 PM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| Open Anime | 10:00 AM | 7:00 AM | 2:00 PM |
| UNIEL | 6:00 PM | 3:00 PM | 10:00 PM |
Friday
| Event | EDT (Local) | PDT | GMT |
| SSB4 Teams | 4:00 PM | 1:00 PM | 8:00 PM |
| SSBM Teams | 7:00 PM | 4:00 PM | 11:00 PM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| SSB4 | 10:00 AM | 7:00 AM | 2:00 PM |
| SSBM | 6:00 PM | 3:00 PM | 10:00 PM |
| SSB4 Top 32 | 9:00 PM | 6:00 PM | 1:00 AM |
Sunday
| Event | EDT (Local) | PDT | GMT |
| SSBM Top 8 | 12:00 PM | 9:00 AM | 4:00 PM |
| SSB4 Top 8 | 2:00 PM | 11:00 AM | 6:00 PM |
Friday
| Event | EDT (Local) | PDT | GMT |
| SCV | 4:00 PM | 1:00 PM | 8:00 PM |
| Killer Instinct | 7:00 PM | 4:00 PM | 11:00 PM |
Saturday
| Event | EDT (Local) | PDT | GMT |
| Killer Instinct Top 8 | 10:00 AM | 7:00 AM | 2:00 PM |
| Injustice | 12:00 PM | 9:00 AM | 4:00 PM |
| Injustice Top 8 | 2:00 PM | 11:00 AM | 6:00 PM |
| Open | 3:00 PM | 12:00 PM | 7:00 PM |
As you can see, Final Round 18 is sure to be pretty crazy, so look out for our full tournament article later today for complete coverage.
Sources: Final Round, Shinobi, Dustloop
Sword Coast Legends: Gameplay Footage Stars in New Video
More Details On Extras Being Hired For Two Special Entrances At WrestleMania 31
General: Project Fanfaire Seeks to Raise Funds for Las Vegas Event
A new Kickstarter program has begun in order to raise funds for a Las Vegas event to replace the now-cancelled SOE Live. With the sale of Sony Online Entertainment to a venture capital corporation, the annual event was tabled for this year. Fans hope to rekindle interest in the community event with "Project Fanfaire".













