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Let’s Stun, Like Gentlemen! Gillstolemyride Shares Optimized Dudley Options Against the Entire Ultra Street Fighter IV Cast
Dudley player Gillstolemyride just launched a YouTube channel dedicated to the gentlemanly side of Ultra Street Fighter IV. The video that got the channel going covers a bevy of follow-ups to Dudley’s toward fierce attack, which are far from classy. They’re honestly a little scary.
This tech is intended for late-match use, as Dudley needs all the meter that he can get his gloves on, but as you’ll soon see, it’s meter well spent. All of these situations begin with Dudley hitting his opponent out of a back dash with a toward fierce and then proceeding to carry them across the screen with a series of slugs that will leave them only a couple of hits below their stun threshold. Landing that next attack or two will guarantee the lowest damage scaling possible for the following stun combo, most of which leave opponents with mere pixels keeping them standing.
The video is quite long–nearly 20 minutes–but Gillstolemyride has included a handy list of time stamps in the video’s description for easy navigation.
Source: Gillstolemyride, shoutout to James Chen for the retweet
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Sterilize Opponents in Guilty Gear Xrd -SIGN- with This I-No Option Select
New York Guilty Gear veteran Mynus has uncovered an interesting optio select for I-No in Guilty Gear Xrd -SIGN- that utilizes her command throw, Sterilization Method.
In air reset situations, the specific input sequence involved will either trigger vertical Chemical Love (if the opponent doesn’t tech) or Yellow Roman Cancel into Sterilization Method (if they do). The option select works optimally with a specific amount of meter, however, so be sure to watch the video to see this technique in action and read Mynus’ breakdown of how it works below.
I-no’s command grab – Sterilization Method-, is one of her most strongest moves in her moveset. Unfortunately, many times landing Sterilization Method -SM for short- includes making hard reads on your opponents’ teching habits.
Although YRC OS was removed in 1.10, this only applied to BURSTS, not Dead Angle, Blitz Shield, or Aerial Tech. This OS requires that you have at least 25% meter, and less than 50% if you do not want to waste all 50% if your opponent chooses not to tech.
The OS works as follows:
Combo into 6P – 5H – iad j.S – KSH – 214H~S.
Note that without the plink on H~S – when your opponent techs, you YRC immediately and have to react since your PKS input either becomes YRC or a j.K, and you have to choose immediately between SM and VCL [Vertical Chemical Love] to either reset, or continue combo accordingly.
But…since
1. Ino cannot chain command throw from an aerial normal
2. Slash has button priority over Heavy Slash
3. In GG you cannot FD during your airdash frames
4. VCL & SM -command grab- have the same input motion….If they don’t tech, since you cannot chain air normals into command grab, VCL auto comes out.
If the DO tech, the plink of H~S is enough so that you will not activate the Slash button priority over the Heavy SlashSince I-no does amazing damage in the corner, this OS is best served for combos heavily prorated: note starter, 2K, j.K and multiple air normals.
Finally, be aware that attacks that connect on your opponent during YRC/RC slowdown force prorate 80%. You can delay your SM input if you manually wait after the YRC so that SM connects and grabs the opponent after the YRC slowdown has ended. However, since your opponent gains all air movement options back after a tech, if you delay SM you run the chance of letting them double jump out of the command grab range.
Source: Mynus
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Justin Wong Places Bounties on Marvel Gods at Evo 2015
When a single player grows “too strong,” members of the fighting game community will often place bounties on their heads. No, not literal, “dead or alive” bounties, but rather cash incentives for defeating or even eliminating them during major tournaments.
With the biggest events of the year on the horizon, community veteran and veritable Marvel god Justin Wong of Team Evil Geniuses is offering up a bounty of his own, for himself, at Evo 2015. But that’s not all; Wong has wrangled in fellow deities Ryan “Filipino Champ” Ramirez and Tempo Storm’s Christopher “NYChrisG” Gonzalez as well, and is set to present a cash prize of $300 to anyone who can knock just one of them out of the tournament. That means he could leave Las Vegas $900 lighter just from these bounties alone!
Of course, that’s easier said than done for a variety of reasons. As the reigning champion, Wong will be hard to beat as he goes for a double, especially with his ever-growing skill with Storm and “you have to it to believe it” Akuma comebacks. Ramirez, who walked away as Evo’s Ultimate Marvel vs. Capcom 3 champion in 2013, has returned from a short hiatus with impressive placings at Final Round 18, Northwest Majors 7, and SoCal Regionals 2015: Prelude I. And finally, Gonzalez is sure to be hungry for his first win after coming up short three years in a row; could he finally carry Morrigan to victory?
At the time of writing, this trio occupies the top three spots of our player rankings, positions they have held for quite some time. If there’s anyone to beat at Evo 2015 when it comes to Marvel, it’s definitely these three. Does anyone have what it takes? Do you?
Evo 2015 is scheduled for July 17-19. More details can be found here.
Source: Justin Wong
General: Massive Chalice – Delivering an Interesting Twist on Tactical RPGs
Double Fine Productions has changed their focus in recent years. After creating a couple of critically well regarded games which failed to sell well, Tim Schafer and his merry band of game developers began creating smaller games at a more rapid (and presumably less expensive to produce) pace. They have been experimenting with genre, game platform and financing method and producing some very interesting results.




