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Guilty Gear 2: Overture Boss Raven May Eventually Become Playable in Guilty Gear Xrd -REVELATOR-
With such a lengthy history, there’s no doubt Guilty Gear has a bevy of character within its universe that could one day be playable. In Guilty Gear Xrd -SIGN-, for example, we saw Guilty Gear 2: Overture protagonist Sin Kiske make his debut in a traditional fighting game, and the same may eventually be done with Raven in Guilty Gear Xrd -REVELATOR-.
“But who the hell is Raven?” you may be asking yourself. I admit, I had extremely vague inklings of his importance in the Guilty Gear storyline myself, but let’s first get the technical aspects out of the way. Much like Sin’s first appearance in -SIGN-, Raven reportedly makes cameos throughout -REVELATOR-‘s story mode by way of a similarly fleshed-out, in-game model, leading many to believe that he’ll follow in the flag-wielder’s footsteps in the future.
According to the Guilty Gear wiki, Raven was first introduced in Guilty Gear X. A follower of series antagonist That Man, Raven’s inherent immortality has allowed him to survive throughout the ages and act as a “witness to history.” Apparently, he also shares some sort of link with Axl Low; some speculate that Axl will one day become Raven through some “dramatic” event, but the true nature of their connection is still unclear. Although he’s been confined to story mode scenes over the years, Raven acted as a boss in Guilty Gear 2: Overture.
As for how Raven will play, that’s really anyone’s guess. Previous appearances have seen him employ spacial distortion abilities similar to Faust, needles that have the ability to stun opponents, and groups of attacking birds.
But honestly, we’re getting a little too far ahead of ourselves. There’s currently no word from Arc System Works as to Raven’s future in the Guilty Gear series, and it’s likely we won’t hear much on that front for some time, if ever.
Guilty Gear Xrd -REVELATOR- is currently undergoing its final phase of location testing in arcades across Japan, with an official release planned for sometime this summer. For more details concerning gameplay and story, be sure to keep up with the Dustloop thread dedicated to new information as well as their recently expanded front page coverage.
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Be the Best Rufus You Can Be with These Ultra Street Fighter IV Videos from King Funk
There’s no shortage of information out there surrounding Ultra Street Fighter IV’s fast-talking master of the dive kick, but Julius “King Funk” Vissing–a name that some of our readers may recall from Shoryuken bylines in months past–has put together a handful of videos that cover nuanced areas of Rufus play that will help make him even scarier.
The first offers a look at Rufus’ options for ambiguous dive kicks directly following a successful Ultra 1 against a cornered target. This setup takes into account the timing necessary to allow Rufus to react to the technical message in the event that opponents decide to delay their wake up, while still offering an ambiguous offense to keep the pressure high.
Next, Vissing covers a counter hit setup following a mid screen forward throw that keeps Rufus safe from players who would prefer to mash on their wake up rather than block. If performed correctly, this setup offers a frame trap that works against 3-4 frame options and throws.
And finally, King Funk proposes an optimal way to follow a successful EX Messiah Kick. Typically, players with enough meter will opt for an FADC into Ultra 1 immediately following the Messiah, but Rufus can pile on a little extra damage by adding in a Snake Strike just before the Ultra. The specific version and timing of the Snake Strike that should be used depends entirely on screen location and opponent, but some variant of this option works against the entire cast.
Source: MrKingFunk
