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The Secret World: Celebrating Its 3rd Anniversary, Man
Funcom has unveiled the third anniversary event boons and bonuses for The Secret World. Players will be able to score event bags that can include new hippie outfits or a Mythos Machine Motorcycle. Bohemian Bags also drop that can include a Bohemian Party Sack that gives up to 20 players surrounding the one opening it a special prize.
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Desk Explores Weird Super Freeze Situations in Ultra Street Fighter IV
After watching EG|PR Balrog and MCZ|Mago’s incredible losers bracket match at Community Effort Orlando 2015 this past weekend, Desk jumped into the lab to experiment with something that piqued his interest: super freezes.
As you can see in the video below, super freezes can get kinda weird when used in relation to other supers activations and cancels. While normally these situations would be lost to us due to their occurring over just two frames, the slowdown enacted by these moves gives us a deeper look at these interactions.
Numerous oddities can happen, including missing sound effects, whiffing instant grabs, and more.
Here’s Desk’s original explanation on what happens during these two frames:
Frame 1: P1 hits with a special move which has already had the super cancel command inputted (so after it hits, it will be cancelled into super). On this same frame P2 performs a special with armor which, again has been buffered with the command for a super or ultra. This is to allow P2 to ‘armor cancel’ into super or ultra on the following frame.
Frame 2: P1 automatically goes into the super activation animation without anymore inputs. P2 hits which ever button(s) needed to activate super/ultra and both player’s action happen on the same frame, at the same time (in this case P1: Super cancel/P2: Armor cancel)
Although the Street Fighter IV series is preparing to make room for Street Fighter V when it launches next spring, it’s cool to see folks are still exploring some of the more intricate portions of the aging title. Let us know what you think in the comments.
Neverwinter: New Dev Blog Shows Creative Process
The latest Neverwinter developer blog is an interesting one for those who enjoy the "how to" type article. In this post, Senior Character Artist Jonathan Nascone discusses how a creature goes from concept art, to modeling to animation to rigging, to texturing and, finally, to inclusion in the game. It’s really a fun read for both creative types and for those who love the creative process.


