The Secret World: Issue 12 Is All About the Dungeons

Issue 12 Is All About the Dungeons

This week, The Secret World players will get a chance to sink their fangs into the first part of Issue 12: The Dark Tower Below, the next expansion in The Secret World’s roughly biannual update schedule. With a focus on challenging group content and tidying up some of the loose ends in The Secret World’s design, Issue 12 feels pretty substantial. Yesterday, I had the opportunity to get a sneak peek of that content, and I came away very impressed.

Elder Scrolls Online: Housing? Factions? A Long Wait, But ESO May Do It Right

Housing? Factions? A Long Wait, But ESO May Do It Right

With the Imperial City, we’re getting a look at some of the new districts coming to the DLC. Zenimax released a guide to the new areas, with each faction’s base operating out of different districts. With bases of operations, especially ones with distinct theming, even as the game demands functional similarity, The Elder Scrolls Online is taking another step in distinguishing itself that should also carry over in another promise for upcoming content: housing.

Star Citizen: Roberts & Ex-Employees Speak Candidly About Delays

Roberts & Ex-Employees Speak Candidly About Delays

Kotaku has a new interview with Star Citizen’s Chris Roberts with some informative answers to questions about the game’s delay. It may be remembered that developers were targeting a November 2014 release date. Nearly a year past that hoped-for date, many have started to question Roberts’ about where the nearly $90M in crowd fund dollars has gone.

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_