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Beefy Smash Doods Explain Why Teching Isn’t Always Possible in Super Smash Bros. for Wii U
Properly teching in Smash can mean the difference between losing a stock and surviving long enough to potentially take one from your opponent. Since this technique is so integral to playing at a high level, missed techs at crucial moments often cause audiences and even commentators to toss out phrases like “we tech those.”
But what about situations where teching isn’t possible? As the Beefy Smash Doods explain in the video below, there are times in Super Smash Bros. for Wii U where the game’s mechanics prevent the possibility of teching. This prevention system seems to occur when the hitstun of a move that knocks characters into a wall overlaps with the wall teching window.
For a full explanation, be sure to check out the video.
Source: Beefy Smash Doods via Smash Boards
Report: Neil Magny Replaces Injured Rick Story, Will Face Erick Silva Aug. 23
Rick Story has suffered an undisclosed injury in training, and has been forced off of the Ultimate Fighting Championship’s first card in Saskatchewan on Aug. 23, the StarPhoenix reports.
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WildStar: Free-to-Play Opens for Testing
About 4 months ago, Carbine Studios announced that WildStar would be going Free to Play. Since then, we’ve learned a lot about what the transition would look like, including a sneak peek at E3, and a deep dive into character stat refactoring. But the studio was also eager to get fan feedback, promising a beta period for new and existing players to give feedback on this reloaded version of WildStar.
WildStar: Free-to-Play Opens for Testing
About 4 months ago, Carbine Studios announced that WildStar would be going Free to Play. Since then, we’ve learned a lot about what the transition would look like, including a sneak peek at E3, and a deep dive into character stat refactoring. But the studio was also eager to get fan feedback, promising a beta period for new and existing players to give feedback on this reloaded version of WildStar.



