Rey Mysterio On WWE Initially Wanting Him To Make Up For Injury Time, Kevin Nash Using Him As A Dart
General: Square Enix Financials
General: Why the ‘Retro Renaissance’ is Great for Modern RPGs
In the last two years, the CRPG genre has returned from the dead and taken the roleplaying genre by storm. In June of last year, it was Divinity: Original Sin. In September, Wasteland 2. This year, Pillars of Eternity. As far back as July 2013, Shadowrun Returns kicked things off on the tactical RPG front. It’s the best thing that could have happened to modern RPGs and why we have crowdfunding to thank. Here’s why.
Shields, Beams, and Guitar Riffs Combine to Shred Opponents in Ultimate Marvel vs. Capcom 3
Although Captain America is pretty rare in the Ultimate Marvel vs. Capcom 3 tournament scene, players like TA.T3|Frutsy continue to keep up with the Avenger. Frutsy’s recent showing in Evo 2015’s top eight demonstrated Cap’s viability when accompanied by M.O.D.O.K and Doctor Doom, but those aren’t the only partners that make him shine.
This recent combo video from NastyxNate666 shows that Captain America, Dante, and Iron Man make quite the team. This trio shows its power through the ability to transition stray hits with moves like Jam Session or Hyper Charging Star into massive damage opportunities. You’ll also find Team Hyper Combo openers, various uses for X-Factor, and Dante doing what Dante does best: running all over the competition with his plethora of attacks.
If you’re looking for a way to avoid bringing Doctor Doom to the fight, this team is worth checking out.
Source: NastyxNate666
General: The Case for the Mobile MMO
Like a lot of our readers, I was raised on PC gaming, with an equal interest in consoles. The disparate platforms represent different experiences for me, in that my desktop has always been an MMO, RPG, and general Steam machine, while my PS4 and other consoles have been gateways to first-party content and other games not available (or runnable) on my PC.
Jerry Lawler Does Artwork For Upcoming WWE Christmas DVD With The Foleys, Trailer Released
Project Gorgon: Bringing Back the Old Magic
At one point or another, most of us have had that "back in my day" moment. You don’t have to go far to find forum threads bursting with nostalgia for a simpler, more enchanting time for online games. Well good news everyone, amidst the sad news of declining World of Warcraft subscription numbers and other omens that MMORPG doomsday prophets inevitably point to, we are finally getting a little sliver of that old magic back. Its name is Project: Gorgon.
New WWE Series Trailer With Roddy Piper, Elijah Video From RAW, Divas – Ronda Rousey, Stock Drops
Former WWE Writer Court Bauer Talks TripleMania, What Promotion Is No. 2 In America, Perro Aguayo
Killer Instinct’s Rash Update Fixes Bugs, Adds Riptor and Omen to Shadow Lab
In addition to making Rash a playable character for a limited time, Killer Instinct’s latest update also adjusted the game with a number of bug fixes and introduced Riptor and Omen to the Shadow Lab, allowing players to utilize the season two fighters in its unique training mode.
As we near the game’s third season, these patches will have less to do with balancing and focus more on tightening up the gameplay in anticipation of the expansion, so don’t be disappointed if this and future patches don’t change Killer Instinct as drastically as their predecessors.
That being said, you can check out the full list of changes below.
General Changes
- Updated Main Menu video to include the entire Season 2 Cast.
- Riptor and Omen are now available for use in Shadow Lab.
- Various system improvements to Shadow Lab.
- Fixed an issue where Aganos’ rival cinematic played before his Rival Fight in Season 2 Story Mode.
- Completed Goals in Season 2 Story Mode now show the proper cinematic when selected.
- Added an option to view unlocked intro and rival cutscenes in the Cinematics tab of the Extras menu.
- Added audio cues to the Shadow Meter when an entire bar is filled up.
- Fixed an issue where Jago Ending 3 did not fire if completed by Shadow Jago.
- Fixed an issue where ARIA’s health was not being reset when exiting and re-entering Survival Mode
- Fixed an issue where defeating ARIA while she had instinct activated results in a DRAW.
- Fixed a few cases where characters would not auto-quick-rise after their opponent failed a counter breaker.
- Fixed a very rare issue that could get juggled opponents stuck in the air.
- Added audio cues to KV meter buildup to inform players of when a combo is about to drop.
Character Changes
Jago
- Added a visual effect that plays when you gain Instinct Meter from completing his Around the World combo trait.
Sabrewulf
- Fixed a bug that could cause a Heavy Kick Rabid Double to come out in a single press with specific timing.
- Fixed a bug that could cause Lv1 Eclipse Ender to whiff from max distance.
Sadira
- Fixed a VFX bug that caused the webs from Heavy Widow’s Bite to attach to the wrong spots on Aganos.
- Fixed a bug that could cause late-jump-cancel auto doubles to be blocked during Instinct.
- Fixed a bug that prioritized her air target combos over her air specials off of jumping LK.
Orchid
- Fixed a bug preventing you from doing a counter breaker during Shadow Flick Flack after the 2nd rekka, even though your opponent could break.
Spinal
- Soul Sword linkers have less pushback to fix an issue where certain manuals could miss.
TJ Combo
- Fixed a bug that could cause the 3rd Punching Bag to come out in a single press with specific timing.
Omen
- Fixed a bug that let you counter breaker from a blocked Shadow Slide in specific situations.
- Fixed a bug that let you Instinct Cancel out of his throw earlier than expected.
Aganos
- Fixed a bug causing all of the air Natural Disasters to be breakable with Lights and unbreakable on the way down.
Cinder
- Fixed a bug that caused Pyrobombs to not advance damage scaling to the next step.
- When hit out of Trailblazer, the VFX will cut off instead of finishing.
- When Burnout debuff ends, a smoke effect will play to visually indicate it.
- Fireflash’s flame trail doesn’t linger nearly as long.
- Fixed a bug preventing Heavy Fission from being breakable as a manual.
- Added audio cues to Cinder’s Burnout Enders for both Inferno and Fission.
*We are aware of a meter building Spinal bug In the latest build and working on a fix.*
Source: Ultra-Combo


