Etrian Odyssey 2 Untold: The Fafnir Knight: Bringing Back Old School Charm with a New School Look

Bringing Back Old School Charm with a New School Look

Cartographers rejoice! This is a game series made for you and those of your ilk. Remember the days when you would play a RPG and it didn’t have an automapping feature? Or better yet, when it didn’t have the compass and map constantly displayed in at least one of the corners of your screen? You would have to get the square graph paper and a pencil to map where you had been so you would not become lost.

Capcom Gives Vega Motion Inputs in Street Fighter V, Combofiend: “It’s not final by any means.”

Earlier today, the official Street Fighter account on Twitter sent out a rather interesting message concerning the latest character to be revealed in Street Fighter V, Vega. While typically a charge character, the tweet in question revealed that the Spanish ninja will instead control with motion inputs.

The developers have made similar changes to other characters in Street Fighter V, such as removing the piano inputs on Chun-Li’s Hyakuretsukyaku (Lightning Leg) in favor of a quarter-circle, but the idea of Vega being altered so drastically piqued our interests. Could it be possible that one of his stances would retain the usual charge motions while the other took on this altered control scheme?

Seeing as these questions weren’t answered by other reports, we contacted Capcom community manager and Street Fighter V associate producer Peter “Combofiend” Rosas for clarification. “We’re just testing him out without charge motions at this moment in time,” he explained. “It’s not final by any means. If it’s a good fit, it may stay. If it’s too strong, it could go. We were just giving players a heads up so they’re not in utter shock when they use him at Gamescom.”

With Capcom’s added emphasis on offensive play in Street Fighter V, it’s no surprise that these changes have been made, as charge characters tend to be played rather defensively due to their controls. Now let’s see if this particular adjustments sticks.

Source: Street Fighter via NeoGAF

General: Game On #70 – Camelot Unchained’s Beta Delay

Game On #70 - Camelot Unchained

Chris flies solo on a shorter edition of Game On! This week, we talk about Wildstar’s forums being taken offline following an exploit, Camelot Unchained’s beta delay and Mark Jacobs popping up in our comments to talk about it, being on the cusp of a new WoW expansion announcement and what that means for current players (another content drought?), and Project Gorgon steamrolling its new Kickstarter goal.

Smash @ Xanadu feat. Super Smash Bros. for Wii U Streaming Live

The folks over at VG BootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, with tonight’s stream focusing entirely on Super Smash Bros. for Wii U.

The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VG BootCamp

Evo 2015 Broadcast Reaches Nearly 4 Million Unique Viewers

Looking back, it isn’t hard to realize that Evo 2015 was the biggest installment of the tournament series since its inception. We felt it, both in-person and watching at home. But for those who prefer to back these sorts of things up with hard facts, the folks at Twitch have provided detailed stats concerning viewership.

The biggest figure here is probably the sheer amount of people who tuned in over the weekend, amounting to just under 4 million unique visitors. This constituted a 66% increase from last year. In fact, all factors, from concurrent numbers to total views, grew from Evo 2014, breaking even the lofty goals set by its predecessors.

To check out the entire breakdown, be sure to visit Twitch.

Source: Twitch via NeoGAF