Karin’s V-Trigger Opens Up Her Classic Guren Ken Paths in Street Fighter V

After her reveal at Tokyo Game Show, fans were quick to dissect any Karin footage they could get their hands on to figure out what she brings to the table in Street Fighter V. Fortunately, some of the mystery behind this returning character has been dispelled by associate producer Peter “Combofiend” Rosas in his latest PlayStation Blog post.

First off, Karin’s V-Skill, Meioken, sees the young heiress lunge forward for a palm strike, negating projectiles and knocking opponents to the ground. By charging the move, she gains better properties on both hit and block.

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Karin’s most noteworthy Alpha technique, the Guren Ken, has transitioned to Street Fighter V as her V-Trigger. Upon activation, she will gain access to a set of attacks that function similarly to Abel’s Change of Direction in Street Fighter IV. Unlike the French mercenary, however, Karin has a ridiculous amount of follow-ups at her disposal that allow her to combo into overheads, sweeps, and throws as well as bait opponents with a quick backdash.

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Karin is currently playable at Tokyo Game Show 2015, so stay tuned for further gameplay details as the convention continues.

Source: PlayStation Blog, tip via NightmareSteam

Karin Joins the Street Fighter V Roster

Just a few short days after revealing Rashid in the United Arab Emirates, Capcom has unveiled yet another character in the ever-growing Street Fighter V cast: Karin. This news comes courtesy of photos taken by Evil Geniuses’ PR Balrog and K-Brad, and Anna Sakagawa, all of whom were present for the stage presentation at Tokyo Game Show.

After debuting in Street Fighter Alpha 3, Karin would go on to make only one more playable appearance in a fighting game, the heavily panned Capcom Fighting Jam. Hardcore fans have been waiting ages for her to return, and they finally have their wish with Street Fighter V.

Karin’s official trailer, an tiny bit of additional gameplay from the show floor, and her entire movelist can be found below. Please note that everything you see here is subject to change between now and the game’s release next year.

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We should see a breakdown appear on Capcom-Unity sometime in the near future, but until then, let us know what you think of Karin’s reappearance in our comments.

Sources: PR Balrog and K-Brad, and Anna Sakagawa, Versus Fighting TV via HiRisk808, Nacho Ortiz via NightmareSteam

Necalli Boasts Charge Specials in Latest Street Fighter V Build

As is often the case, Street Fighter V has changed considerably over the course of its development. These adjustments, like Vega’s new motion inputs, are far from final, but provide some interesting insight into how Capcom views each character as they show the game off around the world.

One such change was recently discovered in the build currently being shown off at Tokyo Game Show. According to a picture shared on Twitter by French competitor Frionel, newcomer Necalli now boasts a couple of new charge inputs, specifically for his Disc’s Guidance and Raging Light specials. Furthermore, Opening Dagger now needs to be performed by holding down+forward instead of just down.

More discoveries of this nature are sure to be made as Tokyo Game Show continues, so stay tuned for further Street Fighter V details.

Source: Frionel, tip via NightmareSteam

Super Mario Maker Stage Coming to Super Smash Bros. for Wii U and 3DS

If you’ve come within a hundred miles of the internet since last Friday, you’ve certainly seen plenty of articles, videos, and general chatter involving Super Mario Maker. To add to the buzz, Nintendo recently announced that they will be bringing a stage inspired by the new title to Super Smash Bros. for Wii U and 3DS.

Sadly, this celebration of the Mario franchise seeing tournament legality would likely happen after even Kirby’s Great Cave Offensive took its place on the main stage thanks to the chaos that the Mario Maker hand can cause, but I have to say that it still looks interesting to try.

But that’s not the only interesting news. Some crafty viewers deconstructed the Japanese version of this reveal video a bit and discovered a suspicious blank spot on the stage selection screen. With nothing unlocked, the downloadable stages make their way to the first page of stages, but you’ll notice that the bottom row sits grossly off center. When looking at the rows of stages above, one quickly notices that the disparity in the bottom row’s central location leaves just enough room for Nintento to plop in another stage.

The evidence that another stage is soon to follow the Mario Maker addition isn’t exactly conclusive, but it wouldn’t be unheard of for more stages to make their way into the game in future updates. You can check out the evidence below to draw your own conclusions.

Sources: Nintendo, GameXplain , NeoGAF, and Reddit, thanks NightmareSteam for sending these in