Northeast Championships 16 Adds Caps to Killer Instinct, Tekken Tag Tournament 2, and Skullgirls Encore Brackets

If you’re planning to attend Northeast Championship 16, you may want to go ahead and get your registration taken care of now. Tournament organizer Eric “Big E” Small announced earlier today that a handful of brackets have received hard caps for entrants. The following games are affected:

  • Killer Instinct received a cap of 80 players, with 33 slots filled at the time of announcement.
  • Tekken Tag Tournament 2 received a cap of 80 players, with 31 slots filled at the time of announcement.
  • Skullgirls Encore received a cap of 64 players, with 35 slots filled at the time of announcement.

Small’s announcement is apologetic, but no word was provided as to why these caps have been put in place. One can assume that the general popularity of these titles had some impact on the decision, but nothing is certain. Even with these limits in place, there’s still plenty of room to get your name thrown on the list to show the world what you’re made of.

For more information about Northeast Championship 16, as well as to register, you can head over to the Big E Gaming website.

Source: Big E Gaming

M.O.D.O.K. Technique Shuts Down Vergil’s Incoming Options in Ultimate Marvel vs. Capcom 3

The three-part plan to eliminating problem characters in Ultimate Marvel vs. Capcom 3 runs something like this: snap them in, land a successful mix-up, then apply damage until their health bar dissolves. Sometimes this is easier said than done, especially when the most motivated of Sparda’s sons gets involved.

Vergil’s incoming options leave those who would eliminate him with more of a headache–not just because of, you know, Helm Breaker–to deal with than we’d like. But thanks to Hitbox Arcade’s Dustin, M.O.D.O.K. players now have the technology to put a stop to all of the swordsman’s incoming options through a simple mix of slime, flight, and mashing M+H.

If Vergil tries to block, he eats an unblockable. If he goes for Maximum Vergil, he gets thrown. And many of his other options whiff outright. The only way to escape is to perform what Dustin refers to as an “awkward delayed Helm Breaker,” but even that can be stuffed with the use of an assist character at the opportune moment.

Source: Dustin via imashbuttons

Break Your Opponent’s Focus in Style with These Ultra Street Fighter IV Overhead Follow-Ups

In his latest video, Bafael offers some increased damage options for those moments when a two-hit overhead happens to connect against a focus attack in Ultra Street Fighter IV. Granted, this isn’t an overly common situation, and it only benefits a small portion of the cast, but the counter-hit afforded leaves opponents in enough hit stun to tack on some extra hits. Might as well take advantage of that situation, right?

Though this video lacks the narration Bafael usually includes, the information is all there. It includes simple follow-ups for each affected character to use after such an overhead, but it doesn’t take a combo mastermind to see the potential extra damage a little bit of meter can tack on to these situations.

Source: Bafael