Smash @ Xanadu feat. Super Smash Bros. Melee Streaming Live

After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.

If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.

Watch live video from VGBootCamp on www.twitch.tv

Source: VGBootCamp

Rift: Planar Squirrel Mount Giveaway!

Planar Squirrel Mount Giveaway!

MMORPG.com has been given some very special gift codes for Rift, these keys will give players a random Planar Squirrel Mount inside the game as well as some other cool gifts. Get your gift key while supplies last!

See What’s Changed in Latest Super Smash Bros. Patch

The latest version of Super Smash Bros. for Wii U and 3DS went live at the end of last month, bringing with it some changes to core system mechanics like shield stun as well as minor character adjustments and downloadable content. At the time of release, data miners were able to figure out most of the changes rather quickly, and compiled these changes on Smash Boards.

For all the good that text-based patch notes do, sometimes it’s just easier to see things worked out visually. In a three part series, which we’ve included below, Vitamin ZK breaks down everything that Smashers will need to know going forward in ver.1.1.1.

Please note that a subsequent ver.1.1.2 patch was released shortly after this update in order to address a glaring Diddy Kong glitch, but everything in the videos above should otherwise still be intact.

Source: Vitamin ZK via Smash Boards

Neverwinter: A Peek into the Underdark

A Peek into the Underdark

Due out later this fall on the PC, Underdark, is the newest Module for Neverwinter. Underdark is tied in neatly with the current Wizards of the Coast season Rage of Demons. Last week Rob talked to lead game designer Scott Shicoff to find out what all this module entailed. Read on to see what we learned besides the fact that Scott is a huge Electric Mayhem and the Muppets fan.