DDP Talks Jake Roberts Movie, Sting In WWE, If Cody Rhodes Should Keep Stardust Gimmick, Dusty, More
Glory 24 Weigh-in Results: Schilling and Wilnis on Weight; Heavyweight Tourney Official
Glory returns to the Mile High City Friday night and the main card has been made official. The two main event fighters and the four tournament fighters all weighed in Thursday, allowing the card to officially move forward.
WildStar: Free Bandit Carver Mount Gift Key!
Extend Sheik’s Vanish Range in Super Smash Bros. for Wii U
It’s not like Sheik needs any help in Super Smash Bros. for Wii U, but that didn’t stop the Beefy Smash Doods from figuring out how to reliably increase the range of her up special, allowing her even more ridiculous return trips to the stage.
This is one of those things that’s been possible for quite some time–likely since the game’s release–and there’s a good chance that top Sheik players have employed the technique to some degree, but the Beefy Smash Doods wanted to spread the knowledge so that everyone commanding Zelda’s alter ego can live to fight another day, regardless of how near the blast zone they wandered.
The inputs required to gain this Vanish range extension aren’t complicated, but the timing can be awkward to get used to. For a full breakdown of how to pull this off, as well as some situations where it could be useful, be sure to check out the video below.
Please note that Wario had a similar momentum-changing glitch early in the game’s life, which was patched out. With that in mind, Nintendo could remove this option in a future update.
Source: Beefy Smash Doods
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Rising Thunder Receives Lobby Expansion, Spectating in Latest Update
The folks at Radiant Entertainment continue to push out regular updates for Rising Thunder, and this week saw improvements across the board, from the online experience to character changes and everything in-between.
First off, online lobbies can now hold up to eight players and support spectating. While the developers are still ironing out the kinks, Rising Thunder’s netplay is definitely shaping up throughout these early testing phases.
On the gameplay side of things, Crow has received a brand new variant called Dire Sting, which sets up more juggle opportunities in the corner, while Dauntless, Edge, and Talos have had things like health and attack properties adjusted slightly.
The full list of changes included in this new build has been included below.
Game Modes
- Lobby player cap has been increased to 8 players! When two players are done with their game, the winner will continue playing while the loser will drop back to the bottom of the play queue. The next player up will have a shot at the winner.
- Spectating has been added to lobbies! If you’re not participating in the fight currently going on in a lobby, you’ll automatically spectate the current match.
Dev Notes: Spectating is still a little rough around the edges, but it’s a work in progress. There are a few known issues, such as some audio stacking when catching up to real time. Also, the loading screen does not accurately reflect that it is waiting for the game to start before spectating. Lastly, joining a lobby during the variant selection phase of a match will cause the replay to desync from what is actually happening.
Crow
- New S2 variant! Dire Sting is quicker than Core Puncture and creates some juggle opportunities in the corner, but it’s slightly less damaging and more vulnerable if blocked.
Dauntless
- Reduced forward throw launch height to avoid dashing under opponents when using Kinetic Advance in the corner.
Dev Notes: Previously, dash-canceling Dauntless’ forward throw caused inconsistent behavior against different characters. This change should keep Dauntless out of the corner consistently against the entire cast.
Edge
- Reduced base Health and Stun from 1000 to 900.
Dev Notes: Fighting game characters with high mobility, damage, and mixup potential traditionally have lower health, so we feel this change suits Edge’s play style thematically. These numbers are experimental, but Edge has remained a dominant character for quite some time now, and this gives us an opportunity to introduce more health/stun diversity into the roster.
Talos
- Increased Magnetic Buster stun and meter gain slightly.
- Increased Aerial Magnetic Attract range, damage, stun, and meter gain slightly.
Dev Notes: Magnetic Buster is underused among Talos players, compared to Spartan Rush. These changes are meant to make S3v1 a slightly more enticing option.
- Increased base Health and Stun from 1100 to 1200.
Dev Notes: Talos has been struggling a bit since the recent changes to S1v2 and S2v2 armor startup. Boosting his durability gives him a few more chances to take risks, without forcing players to choose a specific variant. We feel that Talos’ S1 and S2 variants are much closer to equal viability now, so we hope players start getting more use out of all of them.
Performance
- Numerous performance fixes that help frame rates for all players. Our min-spec laptop in the office has been able to more consistently maintain 60 fps and most of the time runs over.
- Frame rate of the game has been uncapped from 60 fps to allow players to match their monitors refresh rate more accurately. You can still turn on VSync to cap the frame rate at your monitor’s refresh rate.
Dev Notes: This should have no impact on actual game play. Even though we render the game more often when running about 60 fps, gameplay-related updates still occur at 60 fps.
- New client support for additional ping filtering settings. We’ll be adjusting the settings and monitoring the data throughout the week.
- After meeting with his old friend and colleague, Zib’s head remains clouded. “Patches couldn’t… he just couldn’t. But he was so dismissive… so defensive….”
Visual Improvements
- Slight recovery pose improvements for Crow’s far s.M and B+M.
- Slight camera transition improvements for Talos’ Overdrive initial grab.
- New look for dust VFX across most of the game.
Rising Thunder is currently in open alpha; feel free to visit their official website for more details.
Source: Rising Thunder
** SPOILERS ** WWE NXT Tapings Airing In October
** LIVE SPOILERS ** WWE NXT Tapings Airing In October And November
The Legend of Legacy: Go Wander Over Yonder
General: Three Things RPGs Can Learn from Shadowrun Returns
I’m usually late to the party with most games, and Shadowrun Returns hasn’t bucked that trend. I’ve just completed the initial campaign for Harebrained Schemes’ isometric single-player RPG, and enjoyed several aspects of it that are great models for most roleplaying games moving forward. Here are three that stand out most prominently!



