Neverwinter: Descend into the Underdark on November 17th

Descend into the Underdark on November 17th

Neverwinter will be expanding on November 17th with the launch of the next module, Underdark. In Underdark, players will descend into the depths of the world and the home of the Drow. Guided by none other than Drizzt Do’Urden, players will experience a quest chain penned by the legendary R.A. Salvatore.

General: Starting Anew with WildStar: Reloaded

Starting Anew with WildStar: Reloaded

I’ve always considered WildStar to be a great game with a lot of promise. I’ve praised it, I’ve critiqued it, and I’ve suggested it as one of our Five MMOs for Experienced Players. Carbine Studios’ flagship MMORPG has seen a lot of improvements and additions since its launch over a year ago, culminating in the free-to-play rebranding as WildStar: Reloaded last month.

Bafael Demonstrates Some of the Best Crush Counter Punishes in Street Fighter V

Crush Counters are one of the new mechanics being introduced in Street Fighter V. Reminiscent of the special states in many anime fighters as well as Street Fighter Alpha 3, these normals give players huge advantages on counter-hit.

However, this isn’t as simple as it sounds in practice, as certain normals lead to different Crush Counter states – some simply spin the opponent away, while some actually launch them in the air. Additionally, some attacks, like EX reversals, cannot be countered in this way.

To help players get a better grip on Crush Counters, the second episode of Bafael’s primer series focuses entirely on the mechanic. Specifically, he goes over the best punish combos for characters that were playable in the second beta. Please take note that some of these may change in the final build.

More information on each of these combos can be found here.

Source: Bafael

General: Atlas Reactor – It’s Like Chess…with Guns!

Atlas Reactor - It

Atlas Reactor was announced by Trion Worlds at the end of August with shooter fans taking note. After all, the game is one of the first to employ "team-based simultaneous turn-based action" tactics…though that terminology can certainly be somewhat nebulous. Broken into its component pieces, it’s all understandable enough but slapped together? Not quite as clear. That’s where we come in.