Ultra Street Fighter IV Remix Receives Small Patch to Address Infinite Combos and other Bugs

Earlier this month, the team behind Street Fighter IV Remix put out the full release version of their mod to the game we’ve all been playing for the better part of a decade. It’s fast, it’s goofy, and it’s a whole lot of fun, but even though the team had no intention of further updates, it seems that some of the “broken” combos the mod brings were just a touch too broken for comfort. Long combos are cool, infinites aren’t. That said, the team released a small patch late last week which addresses these infinites as well as a handful of other minor issues.

We’ve included a breakdown below.

Street Fighter Remix 1.1 Patch Notes and Trailer

Akuma

  • Changes to cancels off 9hk/9hp/9mk to prevent certain loops

Evil Ryu

  • Minor bug fix

Fei Long

  • Minor bug fix

Guile

  • Added visual effect to EX followup to 236236P super to indicate meter usage.
    • It’s not an infinite unless you have infinite meter in training, stop reporting it as such, please.

Ken

  • Yeah!

Makoto

  • Fixed pushbox during dash (thanks Eternal)

Yang

  • Yang default stance infinite: 5LP x[N] 5HP xx heavy elbow > light command dash fixed ( HP elbow was not supposed to combo from 5HPF)
  • c.hp > heavy elbow inf gone

Hakan

  • Throw tech isn’t physics. Fixed (meant hakan went into neutral after throw tech further away)

Poison

  • cr.HP (20jp) xx HP FB (127jp) loop Fixed (jp on cr.HP limited to 2 jp, same with 5HK)

Juri

  • HK now hits a crouching chun properly

Cody

  • Can’t EX cancel Zonk or EX Criminal upper on 2nd hit Fixed
  • Knife cr.MP gains no meter Fixed

Guy

  • LK Overhead gains no meter Fixed
  • LK airtatsu gravity Fixed
  • Dash is now finite, also can cancel into backdash, and cancel out of the run stop

Deejay

  • j. 214 LK is now gone (It wasn’t supposed to be in still)

Cammy

  • Fixed a VFX bug with TK Air Spiral Arrow
  • TK Spiral Arrow in the corner wasn’t an infinite but juggled 6 times, should now only juggle up to 3 times

Honda

  • Still had a hit/projectile absorb entry on his st.HK Fixed

Ryu

  • Removed an old move remnant from first and second tatsu rekka

If you’ve still not experienced the insanity for yourself, or if you’re on the fence about whether it’s worth your time to bother with such an over the top mod, the dev team sent us some video footage of matches that they played among themselves and against local players to help give a better idea of what the mod looks like in action.

If you’re just craving more combos action, Venom47 puts those taco meters to excellent use in their recent combo compilation for the mod.

Sources: HFB, SF4Remix, and Venom47 via tip from Anotak