Rivals of Aether Patch Brings Balance Changes, Halloween Character Colors

Rivals of Aether has received a few small batches of bug fixes since the last official patch, but none of those were quite so sizable as the update that went live earlier today. Appropriately dubbed “The Pumpkin Patch,” this update boasts system changes as well as balance adjustments for each character, from reductions to Maypul’s camping ability to more tweaks to Kragg’s pillar and a even a massive list of changes to Forsburn. Each character has seen adjustment in this update, so be sure to check out the full patch notes below to see how your favorite Rival was affected.

Rival of Aether ver.0.0.7 Patch Notes

General:

  • One additional Halloween themed color palette available for each Rival.
  • You can no longer immediately air dodge when exiting a hitstun state to halt your momentum. Your character must return to a slow air speed before you can air dodge again.
  • Players can perform a neutral jump out of dash by quickly hitting the opposite direction during the jump squat frames.
  • Threshold for Down Hard Lowered slightly. It should be a bit easier to get Fast Falling and Dropping through platforms to trigger.

Zetterburn:

We are not changing much about Zetterburn. His Neutral Special was a little too disjointed considering it is meant to be a combo extender or close range punish. It is not meant to stuff approaches like it can currently.

  • Zetterburn’s Uncharged Neutral Special Hitbox size reduced from 85 diameter to 75 diameter.
  • Bug Fix: Fixed a Bug where Zetterburn’s Up Special would sometimes block projectiles during the startup when it was never meant to.
  • Reflecting a Zetterburn’s projectile no longer changes the flame color to default.

Kragg:

Now that Kragg is a big pumpkin, he is definitely more lovable, but we still have some issues with his Pillar. We are making the pillar a bit more punishable by melee attacks while simultaneously making it less punishable by projectiles. This should weaken its on-stage presence slightly.

  • Destroying a Pillar while Kragg is still in Up Special animation will cause Kragg to enter fall state now.
  • Kragg’s Pillar can no longer be destroyed by projectiles while Kragg is still in his Up Special Animation.
  • Bug Fix: Kragg’s Pillar will no longer go down or be destroyed when a player pivots away from a wall on the left side of them.
  • Bug Fix: Kragg’s Rock should no longer loop between destroyed and falling which would cause infinite damage on a spinning Kragg.
  • Bug Fix: Kragg can no longer Jump out of Maypul’s wrapped state when he is caught while using his Defense Ball.
  • Bug Fix: Fixed a bug where two rocks descending on a pillar caused the higher rock to become a hitbox over and over.

Forsburn:

Our spooky friend Forsburn has a few changes in store. His gameplay was becoming too reliant on his Down Special and getting early KOs with it. We have stripped back some base knockback on the Down Special and gave him some reliability on his Forward and Up Strongs to level him out. We also looked at some degenerate strategies including Smoke Stalling and Clone Camping and put in some fixes to limit his camping potential.

  • Reliable Capes: The Cape hits of Forsburn’s Up Strong and Forward Strong can no longer be teched and the base hitstun has been increased so opponents cannot air dodge out.
  • Forsburn’s Up Strong Second Hit: Base Knockback decreased from 8 – 6. Knockback Scaling decreased from 1.1 to 1.0.
  • Forsburn’s Forward Strong Second Hit: Base Knockback decreased from 8 – 7. Knockback Scaling decreased from 1.1 to 1.0.
  • Forsburn Up Strong and Forward Strong: Startup increased from 12 -> 14. Recovery (End Lag) on Knife attack increased from 28 -> 32.
  • Forsburn’s Down Special: Base Knockback decreased from 7 -> 4. Knockback Scaling increased from .75 -> .85.
  • Forsburn Cape hitstun no longer scales with Strong Charge. This was causing issues with Cape getting opponents locked into hitstun after bouncing off a wall.
  • Smoke Stalling: Forsburn can no longer Smoke Stall indefinitely. He can now teleport into two clouds before touching the ground. When attempting to teleport into the third, it will be destroyed as Forsburn reappears.
  • Clone Max: The clone can now perform 10 attacks before it bursts on its own.
  • Clone Deception: Getting a third smoke charge will burst your clone as you are giving up deception for your powerful combustion technique.
  • Teleport Control: Forsburn teleport now takes your input when you disappear instead of right before you re-appear.

Orcane:

Orcane is a spooky ghost now. Best character in the game no doubt.

  • Orcane’s Up Strong Hitbox Active time increased from 5 to 8 frames.

Wrastor:

Wrastor changes are to get his aerials a little more in line with the rest of the roster. This one percent increase won’t change his style as it does not affect knockback but it will allow him to get to kill percents slightly faster which should help in some of his harder matchups.

  • Wrastor’s Forward Air: Damage increased from 5, 4 sour to 6, 5 sour.
  • Wrastor’s Back Air: Damage increased from 4 to 5.
  • Wrastor’s Neutral Air: Damage increased from 4 to 5.
  • Wrastor’s Up Air: Damage increased from 6, 6 sour to 7, 6 sour.
  • Down Special Visual Update.

Maypul:

The defender of the forest has some upgrades coming her way. Her parry is now the same as the rest of the roster and her Neutral Air can now help her get out of some aerial combos. We also looked at some degenerate strategies on Maypul including Plant Camping and Up Special > Down Special Spam. Both of these strategies are not enjoyable to go up against and can slow the pace of the match down at multiple skill levels. We want to keep Maypul fast and fun without having her rely on camping to win close sets.

  • Plant Camping: Maypul’s Fat Plant now goes away after 15 seconds. You can not extend this time by feeding or taunting.
  • Maypul Fat Plant only takes 3 seeds to be fully fed now.
  • Maypul Down Special (Plant) Recovery reduced from 16 – 14 frames.
  • Maypul’s Strong Wrap base time increased from 24 frames to 30 frames.
  • Maypul’s Back Air Damage increased from 4,6 to 5,6.
  • Maypul’s Neutral Air Startup Decreased from 8 frames to 6 frames.
  • Maypul’s Parry active increased from 6 to 8 frames. Now all Rivals with the exception of Forsburn have the same Parry data.
  • Maypul’s Sling Shot Recovery (5 Frames long) can only be cancelled when Maypul is in the air. You must wait 5 frames before doing a ground attack now.
  • Maypul’s Aerial Down Special Startup increased from 10 – 13 Frames.
  • Maypul’s Up Tilt hitboxes adjusted to match the visuals.
  • Opponent Invincibility at the start of a Wrapped State removed.
  • Bug Fix: Maypul should no longer teleport when Sling Shotting toward an opponent that dies.
  • Bug Fix: Maypul should no longer go further during hitpause of Side Special.

Practice Mode:

  • CPU controlled players will no longer spawn on an invincibility platform or have invincibility.
  • B Button will unpause training mode.

Online:

  • The timer should no longer count down in a dead lobby even if you are ready.
  • We have made some adjustments to hopefully time out dead lobbies in the hopes of removing them going forward.
  • Bug Fix: Leaving while your opponent disconnects should no longer cause the main menu to be unresponsive.
  • Added a filter for tags online. Tags that do not meet the filter will not be displayed to opponents but will be displayed to players.
  • During any three consecutive online matches, you can no longer get the same random stage.

Menu / UI:

  • Added a Large Damage Option to the “HUD Damage” option in the Graphics Menu.
  • Added a Display Tags Option as “HUD Names” to the Graphics Menu. You can use this to turn all tag display on or off.
  • The last color you use for each character is saved to your profile save file.
  • Turning on Simple Effects turns off Wrastor’s current transparency while the current is active.

Bug Fixes:

  • Fixed a bug that only allowed players to fastfall once per air time.
  • Tap Jump was updated on the keyboard controls to jump earlier.
  • Fixed a bug with the default stage setting.
  • Fixed a bug where Orcane and Maypul’s hurtbox was a pixel lower than the other characters.
  • Fixed some lingering hitbox issues including Maypul Neutral Air and Forsburn Back Air.

As a seasonal treat, the update also includes some great color swaps for the existing members of the cast. These are Halloween-inspired, so there’s plenty of black and orange to go around as well as a great ghost costume for Orcane.

Rivals of Aether Halloween

Now these weren’t the only announcements to come today, but the rest relates to an upcoming addition to the cast. Since Dan Fornace has chosen to keep most information surrounding this character beneath (a very easy-to-open) lock and key system, we’ve decided to keep it hidden in a spoiler box ourselves. If you’d prefer to be surprised, you can skip on by this box and wait to see them in the game.

Super Secret Character Stuff

 

Source: Dan FornaceRivals of Aether

Crowfall: Champion Powers & UI Detailed

Champion Powers & UI Detailed

The latest developer blog has been posted to the Crowfall site that gives fans a first look (and one that can change in the course of development!) at the way the newest archetype, the Champion, utilizes powers and the UI for maximum benefit in battle.