General: The Multiplayer RPG Experience: Part Two

The Multiplayer RPG Experience: Part Two

Several months ago, I wrote a piece about the potential for multiplayer RPG experiences, drawing a comparison between MMOs and single-player RPGs. Considering classic titles like Baldur’s Gate and newer ventures such as Star Wars: The Old Republic, I posited that there might be a middle ground between co-op modes in traditional single-player games and player character story arcs in modern MMORPGs.

Pick Up Some Hit Confirming Basics in Guilty Gear Xrd -SIGN-

Novril and the Chemical Lovers team are back with another set of tips and tricks for budding Guilty Gear Xrd -SIGN- players. Last week’s tutorial covered attack ranges and suggested that a good way to get started in the world of comboing is to figure out how to chain attacks together at a few different distances with your character of choice. With that tidbit out of the way, the team can move on to one of the most important, and most fun parts of the game: hit confirming.

In this week’s episode, the team suggests keeping your optimal chain ranges in mind, and then using the time during which your first few attacks connect to figure out what the best option for ending the combo will be based not only on range, but also on the current state of your opponent–standing, crouching, etc.

Check back next week for the team’s next video, and if you missed previous entries you can find information relating to basic offense, basic defense, ground movement, and aerial movement by following their respective links.

Source: Novril