Integra Burns Up Ultra Street Fighter IV in This Week’s Olympic Gaming Spotlight

Olympic Gaming is back with more Ultra Street Fighter IV action, this week turning their attention to Integra’s Ken. In the video, Mr. Masters faces off against a horde of top online competition including WFX|801 Strider and Tampa Bison.

You can learn more about the featured player in the video’s description, which, in this case, points out that Integra is not part of Team PIE, and the name that appears in the highlighted footage was created simply to troll Smug. If you stick around to the end of the video, you’ll get to see Smug’s priceless reaction to the name through footage taken from one of his streams.

Source: Olympic Gaming

Get Ready for BlazBlue: Central Fiction with Footage of Newcomers Naoto and Hibiki

In addition to new gameplay mechanics, BlazBlue: Central Fiction expands on its predecessors by introducing two additional cast members that we know of: Naoto Kurogane and Hibiki Kohaku. With the title’s arcade launch coming in just a few days, Arc System Works partnered with 4Gamer to provide even more gameplay footage of these newcomers.

The lengthy session can be seen below in its entirety. While it’s entirely in Japanese, those familiar with the BlazBlue series should be able to pick out bits and pieces of information from watching Naoto and Hibiki in action.

BlazBlue: Central Fiction is scheduled to release on November 19.

Source: 4Gamer via Jourdal

Make a Lagless Return to the Stage in Super Smash Bros. for Wii U

If you can’t make it back to the stage in Super Smash Bros. for Wii U, you’re not going to be taking home many victories. And simply crossing the chasm between blast zone and ledge then wrapping a couple of fingers around the lip of the stage doesn’t mean you’re home free.

So what do you do now? Well, plenty of things: roll, attack, jump, enter the drop zone to bait, you name it. My Smash Corner recently released a video detailing yet another option for those hanging from the ledge, and it’s lag-free.

Just as any recovery option, this method of making your way back to the battlefield isn’t something that should be used every time. Unlike some options available from the dangling position, this maneuver affords its users no invulnerability. That doesn’t mean that it’s useless, though. If you’ve got someone standing by with shields up waiting to slap you down when you decide to recover, using this technique followed by a grab may be the best way to go.

As most Smash-related tactics tend to go, this doesn’t work for every character, nor every stage, but it’s absolutely worth arming yourself with if your character is among the lucky few who can take advantage of it.

Source: My Smash Corner via Smash Boards

Ronda Rousey vs. Holly Holm UFC Title Fight Recreated in Ultra Street Fighter IV

While our digital competition bears very little resemblance to actual fighting, there’s a fair amount of overlap between fans of fighting games and real-life combat sports like boxing and mixed martial arts. No time was this more apparent than during the Ultimate Fighting Championship event this weekend, which saw Holly Holm defeat former women’s bantamweight champion Ronda Rousey and secure the belt in a stunning upset that caused social media to practically explode.

Some of you may remember us sharing a rather humorous look at how Street Fighter’s world warriors would fare against Rousey should she join their ranks, and today we stumbled upon a similar video. Instead of pixels, however, creator Richie Branson modded Street Fighter IV’s Chun-Li and Cammy with outfits designed to reflect Holm and Rousey respectively, recreating their fight right down to the vicious kick that handed the former champion her first loss.

Sure, comparisons could be (and definitely were) made between that match-ending kick and Sagat’s own roundhouse, but we think this video still does a pretty good job of depicting the title bout’s major highlights with the chosen characters, namely Holm’s domination of Rousey in the octagon. It’s not “Daigo parry” levels of exciting, but Branson didn’t really have much to work with when the source material was so one-sided.

Let us know what you think in the comments.

Source: Richie Branson