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Learn Everything You Need to Know About Staling in Super Smash Bros. for Wii U
The Super Smash Bros. series is home to a host of unique mechanics, but few are quite so elusive to new players as the concept of staling. This spam prevention mechanic often impacts a stock more than some folks realize, so the Beefy Smash Doods decided to make a video explaining it.
Since using the same move multiple times in a row can greatly reduce the move’s killing power, it’s important to save your best punishes for securing that stock, even if your opponents offer openings for raw smashes or other powerful attacks.
On top of briefing viewers on how staling works within the game, The Beefy Smash Doods offer some interesting methods for clearing staled moves from the queue through creative use of the environment and, occasionally, the objects your opponents throw.
Source: Beefy Smash Doods
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Watch an Online Street Fighter V Match from Both Players’ Perspectives
One of the new features being touted by Capcom in Street Fighter V is their new ‘Kagemusha’ netcode. By using a rollback functionality first pioneered by Tony “Ponder” Cannon in GGPO, Kagemusha promises smoother netplay compared to that offered by Street Fighter IV.
Now, thanks to a video by BR Chernobly, we can see that netcode in action.
The video below shows a online match as it plays out from two perspectives. With this, you can clearly see rollbacks occur when the game detects a desync. While somewhat jarring on a visual level, this means that the game doesn’t have to use variable input delay to keep matches in sync.
Source: BR Chernobyl, tip via Brian E.
