Albion Online: From F2P to B2P, Plans for Launch & Beyond

Recently, Albion Online announced that they’d be dropping the F2P (free to play) payment model in favor of the buy to play (B2P) model used by games like Elder Scrolls Online and Black Desert Online. We sat down with Game Director Robin Henkys to discuss this change, and more about the ongoing plans for launch and beyond.

Viscant Begins Article Series to Help Aspiring Street Fighter V Players Hit the Ground Running

BROKENTIER’s Jay “Viscant” Snyder recently unveiled the first in a new series of blog posts focused on helping everyone, from tournament hopefuls to those looking to make their first foray into the fighting game community, perform their best at Street Fighter V. The blog series, dubbed “Hit the Ground Running,” will see publication once per week, and readers can expect new content up until Evo 2016. That’s more than enough time for Snyder’s take on fighting games to have a meaningful impact on his target audience.

In his initial post, Snyder offers a no-excuses approach to preparing for the launch of Street Fighter V. Since many likely don’t have access to an early copy of the game, or haven’t acquired the latest beta build through dubious means, he spends most of the article discussing what players can do with the resources they have now to help the learning process once they get their hands on the release version of the game.

To start, he tasks readers with watching high-level matches, then formulating questions surrounding the play. Using Long “pH|LPN” Nguyen‘s recent set against MCZ|Tokido at Mad Catz V Cup as an example, Snyder asks how Tokido could have better dealt with Birdie’s EX Bull Revenger, then lists out some possible ways to get around Nguyen’s tricky setup. Having this sort of specific situation in mind when going into this weekend’s beta phase should give players a clear starting point when they’re waiting for matches in training mode.

Snyder also suggests firing up Ultra Street Fighter IV and learning a new character, preferably an unfamiliar one. He clarifies this definition of learning as, “not just picking [a character] for a couple hours and messing around,” but instead actually focusing on learning the tools the character brings to a fight and then taking the character for a spin in proper matches.

Some may be quick to shoot this down, as the differences between Ultra Street Fighter IV and Street Fighter V are vast, but the goal here isn’t to pick up game-specific knowledge that will easily transfer to a new game; instead, Snyder hopes to encourage the sort of thinking that will make learning a new fighting game easier.

If you’re looking to make serious strides in self-improvement when it comes to fighting games, with an emphasis on Street Fighter V in particular, head over to BROKENTIER and check out Snyder’s full article and be sure sure to check back weekly for more.

Source: BROKENTIER