Throw Option Selects May Not Be a Thing of the Past in Street Fighter V

Back in June, several top players got their hands on an early build of Street Fighter V and, as top players are wont to do, did their best to break the game. One of the most important discoveries during this period was the ability to perform a crouch tech-style option select through a markedly more intricate input than what’s present in Street Fighter IV.

The buttons themselves weren’t difficult, but the timing was. The window between button presses required to net the desired effect was devastatingly small, but the option select still existed, much to the chagrin of many players. Capcom was, however, able to cleanse their in-development title of this dreaded technique before it launched.

Sadly, some victories are fleeting. Late last night, we caught word of a Street Fighter V option select which allows players to cover a jab with a throw tech, serving much the same purpose as a crouch tech did in Street Fighter IV. Evil Geniuses’ Eduardo “PR Balrog” Perez, who attributes the discovery of this tech to I-No (explaining its name) uploaded a quick video showing this technique in action.

If you take a look at the input display on the left, you’ll notice Eduardo’s button presses bear a striking resemblance to a plink input without actually needing one. After running some tests of our own, we were able to replicate the effects in Eduardo’s footage by pressing a jab, then delaying a (very) specific amount of time–exact frame counts to-be-determined–before giving the game a throw input. When successfully executed, our character stuck out a jab. Harmless enough, sure, but, when confronted with a throw tech chance, this same input allowed our would-be jabber to keep himself from being thrown.

Just like crouch teching, this option select affords users the added benefit of a hit-confirmation chance. Granted, there’s not a lot of damage to be had from a jab that doesn’t connect as a counter-hit, but light punches can still generate limited offense and the option select still removes some of the guesswork from a fight.

So what do you think? Should Capcom do their best to nix this new way to confuse the Street Fighter V engine, or should they let things settle a bit more before taking such drastic steps?

Source: PR BalrogI-No, special thanks to PR Balrog for assuring us our testing yielded correct results and to baSick for sending this our way.

SXSW Gaming Announces $25,000 Smash Invitational

SXSW Gaming has announced their intentions to pony up $25,000 for a massive Super Smash Bros. Melee invitational next month. The Battle of the Five Gods will see twenty of the best Melee players descend on the Austin-based event to either prove they are still at the top of their game or have what it takes to topple the game’s handful of deities.

As of now, little information is available on who will be in attendance apart from the eponymous five gods–Alliance’s Adam “Armada” Lindgren, Team Liquid’s Juan “Hungrybox” Debiedma, Cloud9’s Joseph “Mango” Marquez, Most Valuable Gaming’s Jason “Mew2King” Zimmerman, and Evil Geniuses’ Kevin “PPMD” Nanney. After that, things get a little fuzzy.

The aforementioned players are held in such high esteem due to their immense Melee skills and their dominance of the modern competitive era. However, competitors like Team SoloMid’s William “Leffen” Hjelte, Panda Global’s Justin “Plup” McGrath and Robert “Wobbles” Wright, Tempo Storm’s Weston “Westballz” Dennis and Jeffrey “Axe” Williamson, Jeremy “Fly Amanita” Westfahl, and Joey “Lucky” Aldama have proven themselves against the gods in recent years, and it wouldn’t be a surprise if many of them were invited to compete as well.

The Battle of the Five Gods, which will be hosted in cooperation with Curse and Twitch, is scheduled for March 17-19 in Austin, Texas. Keep an eye on the official website for more details.

Source: SXSW Gaming