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Mortal Kombat X Bug Randomly Locks Player Controls
Bug and glitches are a part of life when playing fighting games. In fact, much of their development is tied to bugs that were later developed into genre staples. However, there is one type of bug that is never welcome in any fighting game, that which flat out breaks the game.
One such bug apparently exists in Mortal Kombat X. The glitch in question makes the game momentarily stop recognizing inputs from both players’ controllers, effectively stopping the match. While things eventually clear out, it still has the potential to destroy momentum and and throws both competitors off their game.
YOMI Gaming’s REO captured this bug in the demonstration below. At around 1:30, you can clearly see both players stop moving for a short moment. When they’re able to move once again, they test their buttons to see if the glitch has cleared.
REO says this isn’t the first time he’s experienced the bug, but the causes are still unknown. We’ll be sure to keep our readers apprised of the situation as it develops, but feel free to let us know if you’ve ever seen this situation in the comments.
Source: REO via Test Your Might
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Pocket Rumble Brings Retro Fighting Action to Steam Early Access
With other indie titles finding various degrees of success over the past few years, it would have been easy to let Pocket Rumble fly under the radar. Developed by Cardboard Robot Games, this neat little fighter is now available to the public by way of Steam’s early access program.
Pocket Rumble’s visuals pay homage to old-school Neo Geo Pocket fighters like King of Fighters R-1 and SNK Gals’ Fighters. The controls, on the other hand, fall somewhere in-between Divekick and a traditional fighting game.
Normals are limited to just light and heavy buttons, with special moves requiring only diagonal and single button inputs to perform. Every character has twelve health, and every attack deals one point of damage. Blocking works how you’d expect, but specials are capable of putting opponents into a unique state on block that makes the next blocked special deal damage.
As of now, Pocket Rumble is pretty bare on content due to its early access status. Two characters are playable, both of which offer up different styles to mess around with. Where Tenchi functions as the game’s shoto thanks to tools like fireballs and uppercuts, Naomi’s rushdown specials and run make her more akin to a King of Fighters character. The developers plan to add a new cast member every month.
In addition to training mode, Pocket Rumble also features online play courtesy of GGPO, so you’ll have no shortage of opponents as you wait for future updates. Going by the menu, it will eventually receive a story mode, tutorials, and more.
If you’re interested in giving Pocket Rumble a shot in its early stages, you can pick it up on Steam for $9.99. A more complete rundown of the controls and previews of upcoming characters are available on Kickstarter, and be sure to also check out our previous interview with the developers.
Source: Steam
